X_ITE X3D Player   Test default TextureTransform mapping of a MovieTexture to an IndexedFaceSet. The VTS logo should map to an IndexedFaceSet geometry by projecting the image through the geometry bounding box face with the long (X) and second-longest (Y) axes, and onto the IndexedFaceSet geometry. A horizontally reversed VTS logo is mapped to the opposite (rear) side of the IndexedFaceSet. Geometry faces between the front and back are smeared with the projected end-pixels of the ImageTexture. The VTS should face upright on the front face of the IndexedFaceSet and appear reversed on the rear geometry face.

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Original X3D scene: indexedfaceset_movietexture.x3d

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