<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='IndexedFaceSet.x3d'/>
<meta name='Imagecontent='IndexedFaceSet-front.jpg'/>
<meta name='Imagecontent='IndexedFaceSet-rear.jpg'/>
<meta name='Imagecontent='IndexedFaceSet-top.jpg'/>
<meta name='Imagecontent='IndexedFaceSet-bottom.jpg'/>
<meta name='Imagecontent='IndexedFaceSet-left.jpg'/>
<meta name='Imagecontent='IndexedFaceSet-right.jpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='Test of mapping a PixelTexture image to an IndexedFaceSet with three unequal length bounding box sides. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). The PixelTexture should map to an IndexedFaceSet geometry by projecting the image through the geometry bounding box face with the long and second-longest axes, and onto the IndexedFaceSetgeometry. A horizontally reversed PixelTexture is mapped to the opposite side of the IndexedFaceSet. Geometry faces between the front and back are smeared with the projected end-pixels of the PixelTexture. The PixelTextures S axis is scaled to the long horizontal size of the bouding box. Any PixelTexture pixels extending beyond the geometry in the +T direction are removed to prevent image wharping. As a result, the top of the PixelTexture should appear chopped off'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/IndexedFaceSet.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<Scene>
<WorldInfo title='IndexedFaceSet.x3d'/>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Shape bboxCenter='0 0 0bboxSize='-1 -1 -1'>
<Appearance>
<Material/>
<PixelTexture image='2 2 3 0xFF0000 0xFFFF00 0xFFFF00 0xFF0000'/>
</Appearance>
<IndexedFaceSet colorPerVertex='falsecreaseAngle='0.5coordIndex='0 1 3 2 -1 4 5 7 6 -1 6 7 1 0 -1 2 3 5 4 -1 6 0 2 4 -1 1 7 5 3 -1'>
<Color color='1 0 0 1 0 0 1 0 0 1 0 0 1 0 0 1 0 0'/>
<Coordinate point='-2 1.5 1 -2 -1.5 1 2 1.5 1 2 -1.5 1 2 1.5 -1 2 -1.5 -1 -2 1.5 -1 -2 -1.5 -1'/>
</IndexedFaceSet>
</Shape>
</Scene>
</X3D>

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