ExtrusionExample.x3d

X_ITE X3D Player   Map a PixelTexture image to an Extrusion. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). A PixelTexture is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spint point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points, and the right side of the PixelTexture coincides with the last cross-section point for all spine points. For the ends of the extrusion, The PixelTexture will map with the S (horizontal) texture axis aligning with the X axis of the cap, and the T (vertical) texture axis aligning with the Z axis of the cap.

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Original X3D scene: ExtrusionExample.x3d

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