package ConformanceNist.Appearance.PixelTexture;
/*
Copyright (c) 1995-2020 held by the author(s). All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
* Neither the name of the Web3D Consortium (https://www.web3d.org)
nor the names of its contributors may be used to endorse or
promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
import java.util.*;
import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry3D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Navigation.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;
// Javadoc annotations follow, see below for source.
/**
*
Map a PixelTexture image to an Extrusion. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). A PixelTexture is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spint point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points, and the right side of the PixelTexture coincides with the last cross-section point for all spine points. For the ends of the extrusion, The PixelTexture will map with the S (horizontal) texture axis aligning with the X axis of the cap, and the T (vertical) texture axis aligning with the Z axis of the cap.
Related links: Extrusion.java source, Extrusion catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
Scene Meta Information
meta tags |
Document Metadata |
title |
Extrusion.x3d |
Image |
Extrusion-front.jpg |
Image |
Extrusion-rear.jpg |
Image |
Extrusion-top.jpg |
Image |
Extrusion-bottom.jpg |
Image |
Extrusion-left.jpg |
Image |
Extrusion-right.jpg |
reference |
http://www.nist.gov/vrml.html |
reference |
http://www.itl.nist.gov/div897/ctg/vrml/vrml.html |
creator |
http://www.itl.nist.gov/div897/ctg/vrml/members.html |
disclaimer |
This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. |
info |
Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d |
translator |
Michael Kass NIST, Don Brutzman NPS |
translated |
21 January 2001 |
modified |
20 October 2019 |
description |
Map a PixelTexture image to an Extrusion. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). A PixelTexture is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spint point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points, and the right side of the PixelTexture coincides with the last cross-section point for all spine points. For the ends of the extrusion, The PixelTexture will map with the S (horizontal) texture axis aligning with the X axis of the cap, and the T (vertical) texture axis aligning with the Z axis of the cap. |
identifier |
https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/Extrusion.x3d |
generator |
Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html |
generator |
X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit |
license |
../../license.html |
|
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet to create Java source code from an .x3d
model.
* @author http://www.itl.nist.gov/div897/ctg/vrml/members.html
*/
public class Extrusion
{
/** Default constructor to create this object. */
public Extrusion ()
{
initialize();
}
/** Create and initialize the X3D model for this object. */
public final void initialize()
{
x3dModel = new X3D().setProfile(X3D.PROFILE_IMMERSIVE).setVersion(X3D.VERSION_3_0)
.setHead(new head()
.addMeta(new meta().setName(meta.NAME_TITLE ).setContent("Extrusion.x3d"))
.addMeta(new meta().setName(meta.NAME_IMAGE ).setContent("Extrusion-front.jpg"))
.addMeta(new meta().setName(meta.NAME_IMAGE ).setContent("Extrusion-rear.jpg"))
.addMeta(new meta().setName(meta.NAME_IMAGE ).setContent("Extrusion-top.jpg"))
.addMeta(new meta().setName(meta.NAME_IMAGE ).setContent("Extrusion-bottom.jpg"))
.addMeta(new meta().setName(meta.NAME_IMAGE ).setContent("Extrusion-left.jpg"))
.addMeta(new meta().setName(meta.NAME_IMAGE ).setContent("Extrusion-right.jpg"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("http://www.nist.gov/vrml.html"))
.addMeta(new meta().setName(meta.NAME_REFERENCE ).setContent("http://www.itl.nist.gov/div897/ctg/vrml/vrml.html"))
.addMeta(new meta().setName(meta.NAME_CREATOR ).setContent("http://www.itl.nist.gov/div897/ctg/vrml/members.html"))
.addMeta(new meta().setName("disclaimer").setContent("This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified."))
.addMeta(new meta().setName(meta.NAME_INFO ).setContent("Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d"))
.addMeta(new meta().setName(meta.NAME_TRANSLATOR ).setContent("Michael Kass NIST, Don Brutzman NPS"))
.addMeta(new meta().setName(meta.NAME_TRANSLATED ).setContent("21 January 2001"))
.addMeta(new meta().setName(meta.NAME_MODIFIED ).setContent("20 October 2019"))
.addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Map a PixelTexture image to an Extrusion. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). A PixelTexture is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spint point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points, and the right side of the PixelTexture coincides with the last cross-section point for all spine points. For the ends of the extrusion, The PixelTexture will map with the S (horizontal) texture axis aligning with the X axis of the cap, and the T (vertical) texture axis aligning with the Z axis of the cap."))
.addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/Extrusion.x3d"))
.addMeta(new meta().setName(meta.NAME_GENERATOR ).setContent("Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html"))
.addMeta(new meta().setName(meta.NAME_GENERATOR ).setContent("X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit"))
.addMeta(new meta().setName(meta.NAME_LICENSE ).setContent("../../license.html")))
.setScene(new Scene()
.addChild(new WorldInfo().setTitle("Extrusion.x3d"))
.addChild(new NavigationInfo().setType(new String[] {"EXAMINE","WALK","FLY","ANY"}))
.addChild(new Transform().setTranslation(-0.0541457f,1.51608f,-4.17233e-007f)
.addChild(new Shape()
.setAppearance(new Appearance()
.setTexture(new PixelTexture().setImage(new int[] {2,2,3,0xFF0000,0xFFFF00,0xFFFF00,0xFF0000}))
.setMaterial(new Material()))
.setGeometry(new /*avoid name collision with file name*/org.web3d.x3d.jsail.Rendering.Extrusion().setCrossSection(new MFVec2f(new float[] {1f,-2.44921e-016f,0.932472f,-0.361242f,0.739009f,-0.673696f,0.445738f,-0.895164f,0.0922675f,-0.995734f,-0.273664f,-0.961825f,-0.602635f,-0.798017f,-0.850218f,-0.526432f,-0.982973f,-0.183749f,-0.982973f,0.18375f,-0.850217f,0.526433f,-0.602634f,0.798018f,-0.273663f,0.961826f,0.0922688f,0.995734f,0.445739f,0.895163f,0.739009f,0.673695f,0.932472f,0.361241f,1f,-2.44921e-016f})).setOrientation(new MFRotation(new float[] {0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.0f,0.0f,1.0f,0.0f})).setScale(new MFVec2f(new float[] {1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f,1.0f})).setSpine(new MFVec3f(new float[] {-0.779795f,-0.712716f,0.0f,0.0f,0.0f,0.0f,0.0f,1.0f,0.0f,0.779795f,1.78598f,0.0f}))))));
}
// end of initialize() method
/** The initialized model object, created within initialize() method. */
private X3D x3dModel;
/** Provide a
* shallow copy
* of the X3D model.
* @see X3D
* @return Extrusion model
*/
public X3D getX3dModel()
{
return x3dModel;
}
/** Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
* @param args array of input parameters, provided as arguments
* @see X3D.handleArguments(args)
* @see X3D.validationReport()
* @see CommandLine
* @see CommandLine.USAGE
* @see ConfigurationProperties
*/
public static void main(String args[])
{
X3D thisExampleX3dModel = new Extrusion().getX3dModel();
boolean hasArguments = (args != null) && (args.length > 0);
boolean validate = true; // default
boolean argumentsLoadNewModel = false;
String fileName = new String();
if (args != null)
{
for (String arg : args)
{
if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
{
validate = true; // making sure
}
if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
{
argumentsLoadNewModel = true;
fileName = arg;
}
}
}
if (argumentsLoadNewModel)
System.out.println("WARNING: \"Extrusion\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
else if (hasArguments) // if no arguments provided, this method produces usage warning
thisExampleX3dModel.handleArguments(args);
if (validate)
{
System.out.print("Java program \"Extrusion\" self-validation test results: ");
String validationResults = thisExampleX3dModel.validationReport();
System.out.println(validationResults);
}
}
}