<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='Extrusion.x3d'/>
<meta name='Imagecontent='Extrusion-front.jpg'/>
<meta name='Imagecontent='Extrusion-rear.jpg'/>
<meta name='Imagecontent='Extrusion-top.jpg'/>
<meta name='Imagecontent='Extrusion-bottom.jpg'/>
<meta name='Imagecontent='Extrusion-left.jpg'/>
<meta name='Imagecontent='Extrusion-right.jpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='20 October 2019'/>
<meta name='descriptioncontent='Map a PixelTexture image to an Extrusion. The PixelTexture is RED (lower left quarter), YELLOW (lower right quarter), YELLOW (upper left quarter) and RED (upper right quarter). A PixelTexture is applied to an Extrusion by aligning the bottom of the PixelTexture with the first cross-section at the first spint point, and the top of the PixelTexture coincides with the last cross-section at the last spine point. The left side of the PixelTexture is aligned with the first cross-section point of all spine points, and the right side of the PixelTexture coincides with the last cross-section point for all spine points. For the ends of the extrusion, The PixelTexture will map with the S (horizontal) texture axis aligning with the X axis of the cap, and the T (vertical) texture axis aligning with the Z axis of the cap.'/>
<meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/PixelTexture/Extrusion.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<Scene>
<WorldInfo title='Extrusion.x3d'/>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Transform translation='-0.0541457 1.51608 -4.17233e-007'>
<Shape>
<Appearance>
<PixelTexture image='2 2 3 0xFF0000 0xFFFF00 0xFFFF00 0xFF0000'/>
<Material/>
</Appearance>
<Extrusion crossSection='1 -2.44921e-016 0.932472 -0.361242 0.739009 -0.673696 0.445738 -0.895164 0.0922675 -0.995734 -0.273664 -0.961825 -0.602635 -0.798017 -0.850218 -0.526432 -0.982973 -0.183749 -0.982973 0.18375 -0.850217 0.526433 -0.602634 0.798018 -0.273663 0.961826 0.0922688 0.995734 0.445739 0.895163 0.739009 0.673695 0.932472 0.361241 1 -2.44921e-016orientation='0 0 1 0 0 0 1 0 0 0 1 0 0 0 1 0scale='1 1 1 1 1 1 1 1spine='-0.779795 -0.712716 0 0 0 0 0 1 0 0.779795 1.78598 0'/>
</Shape>
</Transform>
</Scene>
</X3D>

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