threesides.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

Test texture mapping for equal side bounding boxes along X Y and Z axes. The bounding box for this geometry is equal length on all sides. By default the mpeg MovieTexture should map the S (horizontal) axis to the X axis, and the T (vertical) axis to the Y axis. The VTS logo should map horizontally to the front and rear faces of the IndexedFaceSet. All remaining faces have the "smeared" end pixels of the front and rear textures.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/MovieTexture
title   threesides.x3d
Image   3sides-front.jpg
Image   3sides-rear.jpg
Image   3sides-top.jpg
Image   3sides-bottom.jpg
Image   3sides-left.jpg
Image   3sides-right.jpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   20 October 2019
description   Test texture mapping for equal side bounding boxes along X Y and Z axes. The bounding box for this geometry is equal length on all sides. By default the mpeg MovieTexture should map the S (horizontal) axis to the X axis, and the T (vertical) axis to the Y axis. The VTS logo should map horizontally to the front and rear faces of the IndexedFaceSet. All remaining faces have the "smeared" end pixels of the front and rear textures.
identifier   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/MovieTexture/threesides.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
HTML Browser Information
Browser code name:
Browser application name:
Browser version:
Cookies enabled:
Platform:
User Agent:
System language: