transparency.x3d

X_ITE X3D Player   Test texture color precedence over Color node for primitive geomtry. Five transparency values of 0, .25 .50 .75 and 1.0 are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a range of transparency that begins with a completely opaque geometry on the left, followed by increasing transparency on the right, ending with a completely transparent geometry on the right, for all primitive types. If the browser only supports binary transparency, then only two opaque geometry will appear on the left, while the three geometry with transparency values of .50 .75 and 1.0 will not be visible.

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Original X3D scene: transparency.x3d

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