shininess.x3d

X_ITE X3D Player   Five shininess values of 0, .25 .50 .75 and 1.0 are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a range of reflection that begins with minimum shininess on the left, to maximum shininess on the right for all four primitive types.

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Original X3D scene: shininess.x3d

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