emissiveColor.x3d

X_ITE X3D Player   Test emissiveColor on primitive geometry. Five emissiveColor values of black, red, green, blue and white are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a range of emissiveColor that begins with a black geometry on the left, followed by red, green blue and white geometry on the right, for all four primitive types

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Original X3D scene: emissiveColor.x3d

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