X_ITE X3D Player   Test default lighting of Material node for complex geometry. A default Material node with no supplied fields is used to define the material properties of complex geometry. From left to right is an Extrusion, an ElevationGangular IndexedFaceSet. The result is white diffuseColor geometry with no emissive color, no specular color, a flat shininess, a low ambientIntensity and complete opacity

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Original X3D scene: default_complex.x3d

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