ambientIntensity.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM Player)

Test ambientIntensity on primitive geometry. Five ambientIntensity values of 0, .25 .50 .75 and 1.0 are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a horizontal range of illumination that begins with no ambient illumination on the left, to maximum ambient illumination on the right for all four primitive geometry types.

 

X3D Scene   Metadata
archive   http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/Material
title   ambientIntensity.x3d
Image   ambientIntensity-front.jpg
Image   ambientIntensity-rear.jpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   20 January 2011
description   Test ambientIntensity on primitive geometry. Five ambientIntensity values of 0, .25 .50 .75 and 1.0 are applied from left to right for primitive geometry. The geometry consists of a row of 5 Cones, followed by a row of 5 Cylinders, 5 Spheres, then 5 Boxes. The result is a horizontal range of illumination that begins with no ambient illumination on the left, to maximum ambient illumination on the right for all four primitive geometry types.
identifier   http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/Material/ambientIntensity.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
HTML Browser Information
Browser code name:
Browser application name:
Browser version:
Cookies enabled:
Platform:
User Agent:
System language: