<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation =' http://www.web3d.org/specifications/x3d-3.0.xsd '>
<head>
<meta name='titlecontent='texture_256jpg.x3d'/>
<meta name='Imagecontent='256jpg-front.jpg'/>
<meta name='Imagecontent='256jpg-rear.jpg'/>
<meta name='Imagecontent='256jpg-top.jpg'/>
<meta name='Imagecontent='256jpg-bottom.jpg'/>
<meta name='Imagecontent='256jpg-left.jpg'/>
<meta name='Imagecontent='256jpg-right.jpg'/>
<meta name='referencecontent=' http://www.nist.gov/vrml.html '/>
<meta name='referencecontent=' http://www.itl.nist.gov/div897/ctg/vrml/vrml.html '/>
<meta name='creatorcontent=' http://www.itl.nist.gov/div897/ctg/vrml/members.html '/>
<meta name='disclaimercontent=' This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
<meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, http://www.web3d.org/working-groups/x3d'/>
<meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
<meta name='translatedcontent='21 January 2001'/>
<meta name='modifiedcontent='15 April 2017'/>
<meta name='descriptioncontent='Map a 256 by 256 pixel JPG image to a box. For the sides, the S texture axis should be parallel to the XZ plane, and the T texture axis should be parallel to the YZ plane. For the top of the box, the S (horizontal) axis of the texture should be parallel with the X axis, and the T (vertical) axis should be parallel with the Z axis. When viewed from the top, S texture values should increase to the right, and T values should increase upward. For the bottom of the box, the S (horizontal) axis of the texture should be parallel with the X axis, and the T (vertical) axis should be parallel with the Z axis. When viewed from the bottom, S values should increase to the right, and T values should incrase upward.'/>
<meta name='identifiercontent=' http://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/ImageTexture/texture_256jpg.x3d '/>
<meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
<meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
<meta name='licensecontent=' ../../license.html'/>
</head>
<Scene>
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
<Shape>
<Appearance> </Appearance>
<Box/>
</Shape>
</Scene>
</X3D>

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