<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='multisensor.x3d' name='title'/>
    <meta content='multisensor-movie.mpg' name='MovingImage'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test if a SphereSensor grabs all further motion events from pointing device when the sensor generates "isActive" true event for primitive geometry. The Box geometry has an associated SphereSensor that routes its "rotation_changed" events to that geometrys Transform node. As a result, pressing the primary pointing device button while over the Box should rotate that geometry. In addition, a TouchSensor is assocated with the Box geometry and a PointLight, but is nested "higher" in the sensor hierarchy. Passing the primary pointing device over the Box should route and isActive event to a PointLight and illuminate the IndexedFaceSets. Dragging the pointing device over the Box geometry and holding the primary pointing device button down should generate an isActive = true event for the SphereSensor and prevent the TouchSensor from activating (and the PointLight from coming ON), When the button is released, and the cursor is over the Box, the PointLight should turn on.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/SphereSensor/multisensor.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='multisensor.x3d'/>
    <NavigationInfo type='"WALK" "FLY" "ANY"'/>
    <Viewpoint description='Front View'/>
    <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -10'/>
    <Viewpoint description='Top View' orientation='1 0 0 -1.57' position='0 10 0'/>
    <Viewpoint description='Bottom View' orientation='1 0 0 1.57' position='0 -10 0'/>
    <Viewpoint description='Right View' orientation='0 1 0 1.57' position='10 0 0'/>
    <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-10 0 0'/>
    <Group>
      <Viewpoint description='Front View'/>
      <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -10'/>
      <Viewpoint description='Top View' orientation='1 0 0 -1.57' position='0 10 0'/>
      <Viewpoint description='Bottom View' orientation='1 0 0 1.57' position='0 -10 0'/>
      <Viewpoint description='Right View' orientation='0 1 0 1.57' position='10 0 0'/>
      <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-10 0 0'/>
    </Group>
    <Group>
      <PointLight DEF='LIGHT' location='0 0 2' on='false'/>
      <Transform>
        <Shape>
          <Appearance>
            <Material diffuseColor='0.5 0.5 0.5'/>
          </Appearance>
          <IndexedFaceSet coordIndex='0 1 2 3 -1'>
            <Coordinate point='-10 -6 -8 10 -6 -8 10 6 -8 -10 6 -8'/>
          </IndexedFaceSet>
        </Shape>
        <Shape>
          <Appearance>
            <Material diffuseColor='0.5 0.5 0.5'/>
          </Appearance>
          <IndexedFaceSet coordIndex='0 1 2 3 -1'>
            <Coordinate point='-10 -6 -8 -10 -6 6 10 -6 6 10 -6 -8'/>
          </IndexedFaceSet>
        </Shape>
      </Transform>
      <Transform>
        <TouchSensor DEF='TOUCH' description='touch to activate'/>
        <Transform>
          <SphereSensor DEF='BOXSENSOR' description='click and drag to rotate'/>
          <Transform DEF='MYBOX'>
            <Shape>
              <Appearance>
                <Material diffuseColor='1 1 0'/>
              </Appearance>
              <Box/>
            </Shape>
          </Transform>
        </Transform>
      </Transform>
    </Group>
    <ROUTE fromField='rotation_changed' fromNode='BOXSENSOR' toField='set_rotation' toNode='MYBOX'/>
    <ROUTE fromField='isOver' fromNode='TOUCH' toField='on' toNode='LIGHT'/>
  </Scene>
</X3D>