<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
<X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  <head>
    <meta content='nested_trans.x3d' name='title'/>
    <meta content='nested_trans-movie.mpg' name='MovingImage'/>
    <meta content='http://www.nist.gov/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html' name='reference'/>
    <meta content='http://www.itl.nist.gov/div897/ctg/vrml/members.html' name='creator'/>
    <meta content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.' name='disclaimer'/>
    <meta content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml' name='reference'/>
    <meta content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d' name='info'/>
    <meta content='Michael Kass NIST' name='creator'/>
    <meta content='Don Brutzman' name='translator'/>
    <meta content='21 January 2001' name='translated'/>
    <meta content='28 August 2023' name='modified'/>
    <meta content='Test effect of nested Transforms. A ProximitySensor is "nested" in a "child" Transformation node. Therefore, it should translate appropriately with its parents Transformation parameters (-100 -100 100). Viewpoints in the root Transform node are offset by -100 -100 100, and should create orthographic (perfect 90 degree) views for all viewpoints. All inside views should appear identical. All outside views should appear identical. The Sphere geometry should turn color from red to blue for "inside" views.' name='description'/>
    <meta content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Sensors/ProximitySensor/nested_trans.x3d' name='identifier'/>
    <meta content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html' name='generator'/>
    <meta content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit' name='generator'/>
    <meta content='../../license.html' name='license'/>
  </head>
  <Scene>
    <WorldInfo title='nested_trans.x3d'/>
    <Viewpoint description='Outside (Front)' position='-100 -100 110'/>
    <Viewpoint description='Inside (Front)' position='-100 -100 101.9'/>
    <Viewpoint description='Outside (Rear)' orientation='0 1 0 3.14' position='-100 -100 90'/>
    <Viewpoint description='Inside (Rear)' orientation='0 1 0 3.14' position='-100 -100 98.1'/>
    <Viewpoint description='Outside (Top)' orientation='1 0 0 -1.57' position='-100 -90 100'/>
    <Viewpoint description='Inside (Top)' orientation='1 0 0 -1.57' position='-100 -98.1 100'/>
    <Viewpoint description='Outside (Bottom)' orientation='1 0 0 1.57' position='-100 -110 100'/>
    <Viewpoint description='Inside (Bottom)' orientation='1 0 0 1.57' position='-100 -101.1 100'/>
    <Viewpoint description='Outside (Right)' orientation='0 1 0 1.57' position='-90 -100 100'/>
    <Viewpoint description='Inside (Right)' orientation='0 1 0 1.57' position='-98.1 -100 100'/>
    <Viewpoint description='Outside (Left)' orientation='0 1 0 -1.57' position='-110 -100 100'/>
    <Viewpoint description='Inside (Left)' orientation='0 1 0 -1.57' position='-101.9 -100 100'/>
    <TimeSensor DEF='TIME' cycleInterval='2'/>
    <ColorInterpolator DEF='INTERP_COLOR' key='0 0.5 1' keyValue='1 0 0 0 1 0 0 0 1'/>
    <Group>
      <Transform>
        <Transform translation='-100 -100 100'>
          <Shape>
            <Appearance>
              <Material DEF='COLOR' diffuseColor='1 0 0'/>
            </Appearance>
            <Sphere/>
          </Shape>
          <Transform>
            <ProximitySensor DEF='PROX_SENSOR' size='4 4 4'/>
            <Shape>
              <Appearance>
                <Material emissiveColor='1 1 1'/>
              </Appearance>
              <IndexedLineSet coordIndex='0 1 -1 1 2 -1 2 3 -1 3 0 -1 4 5 -1 5 6 -1 6 7 -1 7 4 -1 1 5 -1 2 6 -1 0 4 -1 7 3 -1'>
                <Coordinate point='-2 -2 -2 2 -2 -2 2 2 -2 -2 2 -2 -2 -2 2 2 -2 2 2 2 2 -2 2 2'/>
              </IndexedLineSet>
            </Shape>
          </Transform>
        </Transform>
      </Transform>
    </Group>
    <ROUTE fromField='enterTime' fromNode='PROX_SENSOR' toField='startTime' toNode='TIME'/>
    <ROUTE fromField='fraction_changed' fromNode='TIME' toField='set_fraction' toNode='INTERP_COLOR'/>
    <ROUTE fromField='value_changed' fromNode='INTERP_COLOR' toField='diffuseColor' toNode='COLOR'/>
    <ROUTE fromField='exitTime' fromNode='PROX_SENSOR' toField='stopTime' toNode='TIME'/>
  </Scene>
</X3D>