| 
					MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
					First define as texture, then USE as Sound source to see it/hear it/save memory. 
					Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
		 
					X3D Tooltips of interest:
				
					Appearance,
					MovieTexture,
					Sound.
		 
					X3D Specification
					sections of interest:
					18 Texturing component,
					18.2 Concepts,
					18.4.2 MovieTexture
					and
					16.4.2 Sound.
		 
					X3D Examples Archives
					of related interest:
		 |