Class Example18

java.lang.Object
Basic.Vrml97Specification.Example18

public class Example18 extends Object

VRML 97 specification example: another example of animating the camera by depicting an elevator to ease access to a multi-storey building. For this example, a 2 storey building is shown and it is assumed that the elevator is already at the ground floor. To go up, the user just steps onto the elevator platform. A ProximitySensor fires and starts the elevator up automatically. Additional features such as call buttons for outside the elevator, elevator doors, and floor selector buttons could be added to make the elevator easier to use.

Related links: Catalog page Example18, source Example18.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title Example18.x3d
translator Don Brutzman
created 26 June 2000
modified 28 October 2019
creator X3D working group
description VRML 97 specification example: another example of animating the camera by depicting an elevator to ease access to a multi-storey building. For this example, a 2 storey building is shown and it is assumed that the elevator is already at the ground floor. To go up, the user just steps onto the elevator platform. A ProximitySensor fires and starts the elevator up automatically. Additional features such as call buttons for outside the elevator, elevator doors, and floor selector buttons could be added to make the elevator easier to use.
reference originals/exampleD_18.wrl
specificationSection VRML 97, ISO/IEC 14772-1, Part 1: Functional specification and UTF-8 encoding, D.18 Elevator
specificationUrl https://www.web3d.org/documents/specifications/14772/V2.0/part1/examples.html#D.18
identifier https://www.web3d.org/x3d/content/examples/Basic/Vrml97Specification/Example18.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.