Class CreateNodesECMAScript

java.lang.Object
Basic.ScriptConformance.CreateNodesECMAScript

public class CreateNodesECMAScript
extends java.lang.Object

This example shows how to use createX3DFromString to create nodes.

Related links: CreateNodesECMAScript.java source, CreateNodesECMAScript catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title CreateNodesECMAScript.x3d
description This example shows how to use createX3DFromString to create nodes
creator X3D Specification
translated 23 February 2005
modified 20 October 2019
subject X3D ECMAScript Script Authoring Interface (SAI)
identifier https://www.web3d.org/x3d/content/examples/Basic/ScriptConformance/CreateNodesECMAScript.x3d
reference https://www.web3d.org/x3d/specifications/ISO-IEC-19777-1-X3DLanguageBindings-ECMAScript/Part1/examples.html#CreateNodes
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    CreateNodesECMAScript()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3DObject getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait