Class AddDynamicRoutesECMAScript


public class AddDynamicRoutesECMAScript extends Object

This example shows how to add dynamic ROUTE connections to a scene.

Related links: source, AddDynamicRoutesECMAScript catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title AddDynamicRoutesECMAScript.x3d
description This example shows how to add dynamic ROUTE connections to a scene
creator X3D Specification
translated 23 February 2005
modified 20 October 2019
subject X3D ECMAScript Script Authoring Interface (SAI)
generator Vrml97ToX3dNist,
generator X3D-Edit 3.3,
license ../license.html

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Details

    • AddDynamicRoutesECMAScript

      public AddDynamicRoutesECMAScript()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      AddDynamicRoutesECMAScript model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      args - array of input parameters, provided as arguments
      See Also:
      X3D.handleArguments(args), X3D.validationReport(), CommandLine, CommandLine.USAGE, ConfigurationProperties