Class BallJoint

java.lang.Object
Basic.RigidBodyPhysics.BallJoint

public class BallJoint
extends java.lang.Object

Example scene for RigidBodyPhysics component.

Related links: BallJoint.java source, BallJoint catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title BallJoint.x3d
description Example scene for RigidBodyPhysics component
creator Alan Hudson and Justin Couch
translator Don Brutzman
created 1 January 2008
translated 26 December 2008
modified 20 October 2019
reference http://www.xj3d.org/extensions/index.html#Physics
reference originals/ball_joint.x3dv
reference https://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/rigid_physics.html
warning under development
identifier https://www.web3d.org/x3d/content/examples/Basic/RigidBodyPhysics/BallJoint.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
generator Xj3D converter, http://www.xj3d.org
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructors 
    Constructor Description
    BallJoint()
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3DObject getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait