Class HAnimPrototypes


public class HAnimPrototypes
extends java.lang.Object

Example implementation of X3D Humanoid Animation (H-Anim) nodes using X3D prototypes.

Related links: source, HAnimPrototypes catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title HAnimPrototypes.x3d
description Example implementation of X3D Humanoid Animation (H-Anim) nodes using X3D prototypes.
warning These are developmental examples that can assist X3D player implementations and support interoperability. They are not intended for author use in regular X3D scenes.
warning Developer note: names for these H-Anim Prototypes need to be corrected if used internally in an X3D player implementation (e.g. Joint to HAnimJoint).
warning Need support for skin
creator Ozan APAYDIN, Don Brutzman
translator Ozan APAYDIN, Don Brutzman
created 15 November 2001
modified 20 October 2019
TODO upgrade to match support requirements for HAnim 2.2
reference InterchangableActorsViaDynamicRoutingPrototypes.x3d
generator X3D-Edit 3.3,
license ../license.html

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet to create Java source code from an .x3d model.

  • Constructor Summary

    Constructor Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type Method Description
    org.web3d.x3d.jsail.Core.X3D getX3dModel()
    Provide a shallow copy of the X3D model.
    void initialize()
    Create and initialize the X3D model for this object.
    static void main​(java.lang.String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait