EspduTransformPrototypes.x3d

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Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.

 

X3D Scene   Metadata
archive   http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation
title   EspduTransformPrototypes.x3d
description   Prototype definition for EspduTransform which handles network communications for multiple DIS Prototype Data Units (PDUs): EntityState, Collision, Detonate, Fire, CreateEntity and RemoveEntity. Also contains EspduTransformTrace which compatibly adds billboarded text-trace capabilities for run-time debugging inside a scene.
creator   Don Brutzman, Don McGregor, and Duane Davis
created   7 December 2001
modified   14 November 2015
warning   under development but mostly complete. need articulationParameters and miscellany fields connected. ROUTE firstFired1/2 to sound node?
reference   /vrtp/mil/navy/nps/dis/EspduTransformPROTO.wrl
reference   /vrtp/mil/navy/nps/dis/EspduTransform.java
reference   http://www.web3d.org/WorkingGroups/vrtp/mil/navy/nps/dis/EspduTransform.java
reference   http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/ExternProtoDeclareDefinitions.x3d
reference   DIS Find-It-Fast Guide at Simulation Interoperability Standards Organization (SISO)
reference   available via http://discussions.sisostds.org/default.asp?action=9&boardid=2&read=40321&fid=32
identifier   http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation/EspduTransformPrototypes.x3d
generator   X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
license   ../license.html
 
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