PhysicalMaterialNormalMap.x3d using X_ITE

X_ITE X3D Browser   Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4

Display error: X3D model not shown.

Your HTML browser does not appear to support all features required by the X_ITE X3D player!

     Original X3D model: PhysicalMaterialNormalMap.x3d

X_ITE Console