PhysicalMaterialNormalMap.x3d using X3DOM |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
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Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4 |
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| X3D Scene | Metadata | |
|---|---|---|
| X3D Examples Archive | https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMapIndex.html | |
| title | PhysicalMaterialNormalMap.x3d | |
| reference | PhysicalMaterialNormalMap.blend | |
| description | Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4 | |
| creator | Vincent Marchetti | |
| created | 13 December 2025 | |
| modified | 20 December 2025 | |
| generator | Blender 4.2 https://www.blender.org | |
| generator | castle-model-viewer, https://castle-engine.io/castle-model-viewer | |
| generator | X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit | |
| source | PhysicalMaterialNormalMap.glb | |
| identifier | https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMap.x3d | |
| license | https://www.web3d.org/x3d/content/examples/license.html | |
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