PhysicalMaterialNormalMap.x3d using X3DOM

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Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4

 

X3D Scene   Metadata
X3D Examples Archive   https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMapIndex.html
title   PhysicalMaterialNormalMap.x3d
reference   PhysicalMaterialNormalMap.blend
description   Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4
creator   Vincent Marchetti
created   13 December 2025
modified   20 December 2025
generator   Blender 4.2 https://www.blender.org
generator   castle-model-viewer, https://castle-engine.io/castle-model-viewer
generator   X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
source   PhysicalMaterialNormalMap.glb
identifier   https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMap.x3d
license   https://www.web3d.org/x3d/content/examples/license.html
 
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