package X3dForAdvancedModeling.Conversions;

import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Rendering.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;

// Javadoc metadata annotations follow, see below for X3DJSAIL Java source code.
/**
 * <p> Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4. </p>
 <p> Related links: Catalog page <a href="../../../Conversions/PhysicalMaterialNormalMapIndex.html" target="_blank">PhysicalMaterialNormalMap</a>,  source <a href="../../../Conversions/PhysicalMaterialNormalMap.java">PhysicalMaterialNormalMap.java</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dResources.html" target="_blank">X3D Resources</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html" target="_blank">X3D Scene Authoring Hints</a>, and <a href="https://www.web3d.org/x3d/content/X3dTooltips.html" target="_blank">X3D Tooltips</a>. </p>
	<table style="color:black; border:0px solid; border-spacing:10px 0px;">
        <caption>Scene Meta Information</caption>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center; padding:10px 0px;"><i>meta tags</i></td>
			<td style="text-align:left;   padding:10px 0px;">&nbsp; Document Metadata </td>
		</tr>

		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> title </i> </td>
			<td> <a href="../../../Conversions/PhysicalMaterialNormalMap.x3d">PhysicalMaterialNormalMap.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> reference </i> </td>
			<td> PhysicalMaterialNormalMap.blend </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> description </i> </td>
			<td> Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> creator </i> </td>
			<td> Vincent Marchetti </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> created </i> </td>
			<td> 13 December 2025 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> modified </i> </td>
			<td> 20 December 2025 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> Blender 4.2 <a href="https://www.blender.org" target="_blank">https://www.blender.org</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> castle-model-viewer, <a href="https://castle-engine.io/castle-model-viewer" target="_blank">https://castle-engine.io/castle-model-viewer</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> X3D-Edit 4.0, <a href="https://www.web3d.org/x3d/tools/X3D-Edit" target="_blank">https://www.web3d.org/x3d/tools/X3D-Edit</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> source </i> </td>
			<td> PhysicalMaterialNormalMap.glb </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> identifier </i> </td>
			<td> <a href="https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMap.x3d" target="_blank">https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMap.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> license </i> </td>
			<td> <a href="https://www.web3d.org/x3d/content/examples/license.html" target="_blank">https://www.web3d.org/x3d/content/examples/license.html</a> </td>
		</tr>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center;" colspan="2">  &nbsp; </td>
		</tr>
	</table>

	<p>
		This program uses the
		<a href="https://www.web3d.org/specifications/java/X3DJSAIL.html" target="_blank">X3D Java Scene Access Interface Library (X3DJSAIL)</a>.
		It has been produced using the 
		<a href="https://www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">X3dToJava.xslt</a>
		stylesheet
	       (<a href="https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">version control</a>)
                which is used to create Java source code from an original <code>.x3d</code> model.
	</p>

	* @author Vincent Marchetti
 */

public class PhysicalMaterialNormalMap
{
	/** Default constructor to create this object. */
	public PhysicalMaterialNormalMap ()
	{
	  initialize();
	}

	/** Create and initialize the X3D model for this object. */
	public final void initialize()
	{
            try { // catch-all
  x3dModel = new X3D().setProfile(X3D.PROFILE_INTERCHANGE).setVersion(X3D.VERSION_4_0)
  .setHead(new head()
    .addComponent(new component().setName("Shape").setLevel(2))
    .addMeta(new meta().setName(meta.NAME_TITLE      ).setContent("PhysicalMaterialNormalMap.x3d"))
    .addMeta(new meta().setName(meta.NAME_REFERENCE  ).setContent("PhysicalMaterialNormalMap.blend"))
    .addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Example of PhysicalMaterial node to give appearance of brass metal, converted from Blender source. This example material uses normal map defined by ImageTexture to show indentations. This file was generated from a Blender scene exported to glTF, then converted to X3D by Castle Model Viewer. Additional editing by X3D-Edit to achieve conformance with X3D V4"))
    .addMeta(new meta().setName(meta.NAME_CREATOR    ).setContent("Vincent Marchetti"))
    .addMeta(new meta().setName(meta.NAME_CREATED    ).setContent("13 December 2025"))
    .addMeta(new meta().setName(meta.NAME_MODIFIED   ).setContent("20 December 2025"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("Blender 4.2 https://www.blender.org"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("castle-model-viewer, https://castle-engine.io/castle-model-viewer"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit"))
    .addMeta(new meta().setName(meta.NAME_SOURCE     ).setContent("PhysicalMaterialNormalMap.glb"))
    .addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/Conversions/PhysicalMaterialNormalMap.x3d"))
    .addMeta(new meta().setName(meta.NAME_LICENSE    ).setContent("https://www.web3d.org/x3d/content/examples/license.html")))
  .setScene(new Scene()
    .addChild(new Transform("CastleEncoded_Shape_IndexedFaceSet46001")
      .addChild(new Group("CastleEncoded_Shape_IndexedFaceSet46001_2")
        .addChild(new Transform().setScale(0.4,0.4,0.4)
          .addChild(new Shape("CastleEncoded_Shape_IndexedFaceSet46001_Primitive0").setBboxSize(16.0,9.0,0.0)
            .setAppearance(new Appearance("dimpled_brass").setAlphaMode("OPAQUE")
              .setMaterial(new PhysicalMaterial().setBaseColor(0.7529,0.5332,0.1559).setMetallic(0.80179).setNormalTextureMapping("TEXCOORD_0").setRoughness(0.1491)
                .setNormalTexture(new ImageTexture("normal_map_dimples").setUrl(new String[] {"normal_map_dimples.png","http://www.example.com/normal_map_dimples.png"})
                  .setTextureProperties(new TextureProperties().setGenerateMipMaps(true).setMagnificationFilter("AVG_PIXEL").setMinificationFilter("AVG_PIXEL_AVG_MIPMAP")))))
            .setGeometry(new IndexedTriangleSet().setCcw(true).setColorPerVertex(true).setIndex(new int[] {0,1,3,0,3,2}).setNormalPerVertex(true).setSolid(false)
              .setCoord(new Coordinate().setPoint(new MFVec3f(new double[] {-8.0,-4.5,0.0,8.0,-4.5,0.0,-8.0,4.5,0.0,8.0,4.5,0.0})))
              .setTexCoord(new MultiTextureCoordinate()
                .addTexCoord(new TextureCoordinate().setMapping("TEXCOORD_0").setPoint(new MFVec2f(new double[] {4.0,1.0,0.0,1.0,4.0,-1.25,0.0,-1.25}))))))))));
            }
            catch (Exception ex)
            {       
                System.err.println ("*** Further hints on X3DJSAIL errors and exceptions at");
                System.err.println ("*** https://www.web3d.org/specifications/java/X3DJSAIL.html");
                throw (ex);
            }
	}
	// end of initialize() method

	/** The initialized model object, created within initialize() method. */
	private X3D x3dModel;

	/** 
	 * Provide a 
	 * <a href="https://dzone.com/articles/java-copy-shallow-vs-deep-in-which-you-will-swim" target="_blank">shallow copy</a>
	 * of the X3D model.
	 * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html">X3D</a>
	 * @return PhysicalMaterialNormalMap model
	 */
	public X3D getX3dModel()
	{	  
		return x3dModel;
	}
	   
    /** 
     * Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
     * @param args array of input parameters, provided as arguments
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#handleArguments-java.lang.String:A-">X3D.handleArguments(args)</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#validationReport--">X3D.validationReport()</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html">CommandLine</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html#USAGE">CommandLine.USAGE</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/ConfigurationProperties.html">ConfigurationProperties</a>
     */
    public static void main(String args[])
    {
        System.out.println("Build this X3D model, showing validation diagnostics...");
        X3D thisExampleX3dModel = new PhysicalMaterialNormalMap().getX3dModel();
//      System.out.println("X3D model construction complete.");
	
        // next handle command line arguments
        boolean hasArguments = (args != null) && (args.length > 0);
        boolean validate = true; // default
        boolean argumentsLoadNewModel = false;
        String  fileName = new String();

        if (args != null)
        {
                for (String arg : args)
                {
                        if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
                        {
                                validate = true; // making sure
                        }
                        if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
                        {
                                argumentsLoadNewModel = true;
                                fileName = arg;
                        }
                }
        }
        if      (argumentsLoadNewModel)
                System.out.println("WARNING: \"X3dForAdvancedModeling.Conversions.PhysicalMaterialNormalMap\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
        else if (hasArguments) // if no arguments provided, this method produces usage warning
                thisExampleX3dModel.handleArguments(args);
	
        if (validate)
        {
            //  System.out.println("--- TODO fix duplicated outputs ---"); // omit when duplicated outputs problem is solved/refactored
		String validationResults = thisExampleX3dModel.validationReport();
            //  System.out.println("-----------------------------------"); // omit when duplicated outputs problem is solved/refactored
                System.out.print("X3dForAdvancedModeling.Conversions.PhysicalMaterialNormalMap self-validation test confirmation: ");
                if (!validationResults.equals("success"))
                    System.out.println();
                System.out.println(validationResults.trim());

                // experimental: test X3DJSAIL output files
                // Conversions/PhysicalMaterialNormalMap_JavaExport.* file validation is checked when building X3D Example Archives
                String filenameX3D  = "Conversions/PhysicalMaterialNormalMap_JavaExport.x3d"; 
                String filenameX3DV = "Conversions/PhysicalMaterialNormalMap_JavaExport.x3dv"; 
                String filenameJSON = "Conversions/PhysicalMaterialNormalMap_JavaExport.json";
                thisExampleX3dModel.toFileX3D        (filenameX3D);
                thisExampleX3dModel.toFileClassicVRML(filenameX3DV);
// TODO         thisExampleX3dModel.toFileJSON       (filenameJSON);
        }
    }
}
