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X3D Example Archives: VRML 2 Sourcebook, Chapter 13 Points Lines Faces

[1] Figure13_10PointSetBoxCorners.x3d 5m away - note pointWidth is unchanged and perspective is ambiguous
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Points, lines and mesh faces allow authors to build a complete variety of geometry.

Complex shapes are hard to build with primitive shapes (for example: terrain, animals, plants, machinery). Instead, build shapes out of atomic components: points, lines, and polygon faces. Shape building is like a 3D connect-the-dots game: place dots at 3D locations, and connect-the-dots to form shapes A coordinate specifies a 3D dot location, measured relative to a coordinate system origin. A geometry node then specifies how to connect the dots: for example, PointSet, IndexedLineSet, or IndexedFaceSet. Animation is accomplished using a CoordinateInterpolator node.

These X3D scenes are adapted directly from the original VRML 2.0 Sourcebook chapter examples. Also available: Introduction to VRML97 SIGGRAPH98 course notes.

Figure 13.16 Vaulted Ceiling
9 X3D Models                 16 X3D Model Viewpoint Snapshots

Figure13_10PointSetBoxCorners
Figure 13 10 Point Set Box Corners.x3d    
[1] Figure13_10PointSetBoxCorners.x3d 5m away - note pointWidth is unchanged and perspective is ambiguous
[2] Figure13_10PointSetBoxCorners.x3d 15m away - note pointWidth is unchanged and perspective is ambiguous
[3] Figure13_10PointSetBoxCorners.x3d (default X3D view from 0 0 10)

Figure13_11IndexedLineSetBoxWireframe
Figure 13 11 Indexed Line Set Box Wireframe.x3d    
[4] Figure13_11IndexedLineSetBoxWireframe.x3d 5m away - note linewidth is unchanged and perspective is ambiguous
[5] Figure13_11IndexedLineSetBoxWireframe.x3d 15m away - note linewidth is unchanged and perspective is ambiguous
[6] Figure13_11IndexedLineSetBoxWireframe.x3d (default X3D view)

Figure13_12IndexedFaceSetCube
Figure 13 12 Indexed Face Set Cube.x3d    
[7] Figure13_12IndexedFaceSetCube.x3d 5m away
[8] Figure13_12IndexedFaceSetCube.x3d (default X3D view from 0 0 10)

Figure13_13IndexedFaceSetLightningBolt
Figure 13 13 Indexed Face Set Lightning Bolt.x3d    
[9] Figure13_13IndexedFaceSetLightningBolt.x3d lightning bolt
[10] Figure13_13IndexedFaceSetLightningBolt.x3d (default X3D view)

Figure13_14VaultedCeilingPieceCreased
Figure 13 14 Vaulted Ceiling Piece Creased.x3d    
[11] Figure13_14VaultedCeilingPieceCreased.x3d (default X3D view)

Figure13_15VaultedCeilingPiece
Figure 13 15 Vaulted Ceiling Piece.x3d    
[12] Figure13_15VaultedCeilingPiece.x3d (default X3D view from 0 0 10)

Figure13_16VaultedCeiling
Figure 13 16 Vaulted Ceiling.x3d    
[13] Figure13_16VaultedCeiling.x3d Vaulted ceiling
[14] Figure13_16VaultedCeiling.x3d (default X3D view from 0 0 10)

Figure13_17aMorphingCube
Figure 13 17a Morphing Cube.x3d    
[15] Figure13_17aMorphingCube.x3d (default X3D view from 0 0 10)

Figure13_17bMorphingCubeLineSet
Figure 13 17b Morphing Cube Line Set.x3d    
[16] Figure13_17bMorphingCubeLineSet.x3d (default X3D view from 0 0 10)
 

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