Reverse engineer and hopefully elaborate on Pajek visualization structures
X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit
Arc is a network connection between Vertex nodes, displayed using Cylinder/Cone (arrow/arrowhead) geometry with modifiable color and transparency
"PajekVisualizationPrototypes.x3d#Arc" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Visualization/PajekVisualizationPrototypes.x3d#Arc"
rendering choices: BallAndStick, Ball, Stick
offset distance for Cone arrowhead; TODO this needs to match values in the Vertex protopye, which is iniitialized separately
Vertex is a node, typically connected by zero or more Arc segments, and displayed using Sphere geometry with modifiable color and transparency
"PajekVisualizationPrototypes.x3d#Vertex" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Visualization/PajekVisualizationPrototypes.x3d#Vertex"
Text describing what the Vertices and Arcs are about
"PajekVisualizationPrototypes.x3d#NetworkText" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Visualization/PajekVisualizationPrototypes.x3d#NetworkText"
information to identify the Integral Network
6: 2010-02-17-FACEBOOK.COM-USCG.D7.PUBLICAFFAIRS
8: 2010-02-17-TWITTER.COM-HAITI_INRELIEF
10: Haiti/2010-02-17/Association_prob_NONE_Haiti_Cat5.txt.file.2010-02-17.simple