| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "https://www.web3d.org/specifications/x3d-3.2.dtd">
|
| 3 | <X3D profile='Immersive' version='3.2' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.2.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' FiftyCaliberGunFiring.x3d '/> |
| 6 | <meta name='description' content='Brazilian Naval Academy Training Ship 50cal firing against other Ship during night'/> |
| 7 | <meta name='creator' content='Claudio Coreixas'/> |
| 8 | <meta name='created' content='20 October 2009'/> |
| 9 | <meta name='modified' content='20 October 2019'/> |
| 10 | <meta name='reference' content='http://www.en.mar.mil.br'/> |
| 11 | <meta name='subject' content='ships'/> |
| 12 | <meta name='info' content='Headlight is off, lighting is controlled when shooting'/> |
| 13 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraft-NavalAcademy-Brazil/FiftyCaliberGunFiring.x3d '/> |
| 14 | <meta name='generator' content='X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 15 | <meta name='license' content='../../license.html'/> |
| 16 | </head> |
| 17 | <Scene> |
| 18 | <Sound maxBack='100' maxFront='100'> |
| 19 | <AudioClip DEF='boat' description='licensed from http://www.1soundfx.com/infopage.php#license' loop='true' url=' "boatSoundedit.wav" "https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraft-NavalAcademy-Brazil/boatSoundedit.wav" '/> |
| 20 | </Sound> |
| 21 | <NavigationInfo headlight='false' type='"EXAMINE"'/> |
| 22 | <WorldInfo info='"an Butakov MOB scene"' title='Butakov'/> |
| 23 | <Background skyAngle='0.7 0' skyColor='0.478431 0.160784 1 0.701961 0.776471 1 0.380392 0.384314 1'/> |
| 24 | <Viewpoint description='top' orientation='1 0 0 -1.57' position='0 20 0'/> |
| 25 |
<!-- ROUTE information for MovementTimer node:
[from fraction_changed to MovetheShip.set_fraction
]
[from fraction_changed to SpinTheShip.set_fraction
]
[from fraction_changed to SpinTheShip2.set_fraction
]
-->
<TimeSensor DEF='MovementTimer' cycleInterval='60' loop='true'/> |
| 26 |
<!-- ROUTE information for spintTimer node:
[from fraction_changed to SpinTheShip3.set_fraction
]
-->
<TimeSensor DEF='spintTimer' cycleInterval='4' loop='true'/> |
| 27 |
<!-- ROUTE information for MovetheShip node:
[from MovementTimer.fraction_changed to set_fraction
]
[from value_changed to Ship3.translation
]
-->
<PositionInterpolator DEF='MovetheShip' key='0 0.0625 0.125 0.1875 0.25 0.3125 0.375 0.4375 0.5 0.5625 0.625 0.6875 0.75 0.8125 0.875 0.9375 1' keyValue='10.00 0.00 0.00 9.24 0.00 3.82 7.07 0.00 7.07 3.83 0.00 9.24 0.01 0.00 10.00 -3.82 0.00 9.24 -7.06 0.00 7.08 -9.23 0.00 3.84 -10.00 0.00 0.02 -9.25 0.00 -3.81 -7.09 0.00 -7.06 -3.85 0.00 -9.23 -0.02 0.00 -10.00 3.80 0.00 -9.25 7.05 0.00 -7.09 9.23 0.00 -3.85 10.00 0.00 0.00'/> |
| 28 | < ROUTE fromNode='MovementTimer' fromField='fraction_changed' toNode='MovetheShip' toField='set_fraction'/> |
| 29 |
<!-- ROUTE information for SpinTheShip node:
[from MovementTimer.fraction_changed to set_fraction
]
[from value_changed to Ship.rotation
]
-->
<OrientationInterpolator DEF='SpinTheShip' key='0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1' keyValue='1 0 0 0 1 0 0 -0.2 1 0 0 -0.1 1 0 0 -0.05 1 0 0 -0 1 0 0 -0.06 1 0 0 -0.07 1 0 0 -0.1 1 0 0 -0.12 1 0 0 -0.18 1 0 0 0'/> |
| 30 | < ROUTE fromNode='MovementTimer' fromField='fraction_changed' toNode='SpinTheShip' toField='set_fraction'/> |
| 31 |
<!-- ROUTE information for SpinTheShip2 node:
[from MovementTimer.fraction_changed to set_fraction
]
[from value_changed to Ship2.rotation
]
-->
<OrientationInterpolator DEF='SpinTheShip2' key='0 0.25 0.5 0.75 1' keyValue='0 1 0 -1.57 0 1 0 -3.14 0 1 0 -4.71 0 1 0 0 0 1 0 -1.57'/> |
| 32 | < ROUTE fromNode='MovementTimer' fromField='fraction_changed' toNode='SpinTheShip2' toField='set_fraction'/> |
| 33 |
<!-- ROUTE information for SpinTheShip3 node:
[from spintTimer.fraction_changed to set_fraction
]
[from value_changed to Ship4.rotation
]
-->
<OrientationInterpolator DEF='SpinTheShip3' key='0 0.5 1' keyValue='0 0 1 -0.05 0 0 1 0.05 0 0 1 -0.05'/> |
| 34 | < ROUTE fromNode='spintTimer' fromField='fraction_changed' toNode='SpinTheShip3' toField='set_fraction'/> |
| 35 |
<!-- ROUTE information for Ship3 node:
[from MovetheShip.value_changed to translation
]
-->
<Transform DEF='Ship3'> |
| 36 | < ROUTE fromNode='MovetheShip' fromField='value_changed' toNode='Ship3' toField='translation'/> |
| 37 | <Viewpoint description='top Moving' orientation='1 0 0 -1.57079' position='0 3 0'/> |
| 38 |
<!-- ROUTE information for Ship2 node:
[from SpinTheShip2.value_changed to rotation
]
-->
<Transform DEF='Ship2'> |
| 39 | < ROUTE fromNode='SpinTheShip2' fromField='value_changed' toNode='Ship2' toField='rotation'/> |
| 40 | <Viewpoint description='Stern' orientation='0 1 0 -1.57' position='-3 0.5 0'/> |
| 41 | <Viewpoint description='bow' orientation='0 1 0 1.57' position='3 0.5 0'/> |
| 42 | <Viewpoint description='bowClose' orientation='0 1 0 1.57' position='1 0.3 0'/> |
| 43 | <Viewpoint description='stb Bow' orientation='-0.3162 0.9487 0 0.8117' position='1 0.5 1'/> |
| 44 | <Viewpoint description='stb Bridge Outside' orientation='0 0.6247 0 0.8179' position='0.5 0.2 0.6'/> |
| 45 | <Viewpoint description='port Bow' orientation='0 0.9487 0 2.3299' position='1.5 0.5 -1.5'/> |
| 46 | <Viewpoint description='stb Quarter' orientation='-0.3162 -0.9487 0 0.8117' position='-1.5 0.25 1.5'/> |
| 47 | <Viewpoint description='port Quarter' orientation='0 -0.9487 0 2.3299' position='-1.5 0.25 -1.5'/> |
| 48 |
<!-- ROUTE information for Ship node:
[from SpinTheShip.value_changed to rotation
]
-->
<Transform DEF='Ship'> |
| 49 | < ROUTE fromNode='SpinTheShip' fromField='value_changed' toNode='Ship' toField='rotation'/> |
| 50 | <Viewpoint description='StbRudder' orientation='0 1 0 -1.57' position='-0.9 -0.1 0.14'/> |
| 51 |
<!-- ROUTE information for Ship4 node:
[from SpinTheShip3.value_changed to rotation
]
-->
<Transform DEF='Ship4'> |
| 52 | <Viewpoint description='.50cal' orientation='0 1 0 1.57' position='-0.05 0.28 0'/> |
| 53 | <Viewpoint description='Bridge' fieldOfView='0.43' orientation='0 -0.9935 0 1.57079' position='0.14 0.27 0'/> |
| 54 | <Viewpoint description='Radar' fieldOfView='0.45' orientation='-0.1888 -0.982 0 1.57079' position='-0.6 0.5 0'/> |
| 55 | < ROUTE fromNode='SpinTheShip3' fromField='value_changed' toNode='Ship4' toField='rotation'/> |
| 56 | <Transform translation='-0.23 2.5 0'> |
| 57 |
<!-- ROUTE information for gunLight node:
[from Converter.SFFloat_Yout to intensity
]
-->
<SpotLight DEF='gunLight' beamWidth='0.05' color='0.721569 0.066667 0' cutOffAngle='0.03' direction='0 -1 0' radius='5'/> |
| 58 | </Transform> |
| 59 | <Transform scale='0.15 0.15 0.15'> |
| 60 | <Transform translation='-1.8 2.5 0'> |
| 61 | <Inline DEF='CoordinateAxes' url=' "CoordinateAxes.x3d" "../../Basic/course/CoordinateAxes.x3d" "../../../Savage/Tools/Authoring/CoordinateAxes.x3d" "https://www.web3d.org/x3d/content/examples/Basic/course/CoordinateAxes.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Authoring/CoordinateAxes.x3d" "CoordinateAxes.wrl" "../../Basic/course/CoordinateAxes.wrl" "../../../Savage/Tools/Authoring/CoordinateAxes.wrl" "https://www.web3d.org/x3d/content/examples/Basic/course/CoordinateAxes.wrl" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Authoring/CoordinateAxes.wrl" '/> |
| 62 | <SpotLight DEF='gunLight2' beamWidth='0.5' color='0.721569 0.066667 0' cutOffAngle='0.6' direction='0 -1 0' radius='3'/> |
| 63 | </Transform> |
| 64 | <Transform translation='-.8 1.33 0'> |
| 65 | <Transform rotation='1 0 0 1.57'> |
| 66 |
<!-- ROUTE information for dimmerAmplitude node:
[from translation_changed to Converter.SFVec3fY_SFFloat
]
[from translation_changed to dimmerLightGunBox.translation
]
-->
<PlaneSensor DEF='dimmerAmplitude' description='click and drag to dimm Light' maxPosition='0 .1'/> |
| 67 |
<!-- ROUTE information for dimmerLightGunBox node:
[from dimmerAmplitude.translation_changed to translation
]
-->
<Transform DEF='dimmerLightGunBox'> |
| 68 | <Shape> |
| 69 | <Appearance> |
| 70 | <Material ambientIntensity='1' diffuseColor='1 0 0'/> |
| 71 | </Appearance> |
| 72 | <Box size='.03 0.03 0.03'/> |
| 73 | </Shape> |
| 74 | </Transform> |
| 75 |
<!-- ROUTE information for Converter node:
[from dimmerAmplitude.translation_changed to SFVec3fY_SFFloat
]
[from SFFloat_Yout to gunLight.intensity
]
-->
<Script DEF='Converter'> |
| 76 | <field name='SFVec3fY_SFFloat' type='SFVec3f' accessType='inputOnly'/> |
| 77 | <field name='SFFloat_Yout' type='SFFloat' accessType='outputOnly'/> |
<![CDATA[
ecmascript:
// Author: Claudio Coreixas
// Created: 19 November 2009
function SFVec3fY_SFFloat (value) {
SFFloat_Yout = 30 * value[1];
}
]]>
|
|
| 79 | </Script> |
| 80 | < ROUTE fromNode='dimmerAmplitude' fromField='translation_changed' toNode='Converter' toField='SFVec3fY_SFFloat'/> |
| 81 | < ROUTE fromNode='dimmerAmplitude' fromField='translation_changed' toNode='dimmerLightGunBox' toField='translation'/> |
| 82 | < ROUTE fromNode='Converter' fromField='SFFloat_Yout' toNode='gunLight' toField='intensity'/> |
| 83 | </Transform> |
| 84 | </Transform> |
| 85 | <Transform translation='-.65 1.33 0'> |
| 86 | <Transform rotation='1 0 0 1.57'> |
| 87 |
<!-- ROUTE information for dimmerGeneralLightAmplitude node:
[from translation_changed to Converter2.SFVec3fY_SFFloat
]
[from translation_changed to dimmerGeneralLight.translation
]
-->
<PlaneSensor DEF='dimmerGeneralLightAmplitude' description='click and drag to dimm General Light' maxPosition='0 .1'/> |
| 88 |
<!-- ROUTE information for dimmerGeneralLight node:
[from dimmerGeneralLightAmplitude.translation_changed to translation
]
-->
<Transform DEF='dimmerGeneralLight'> |
| 89 | <Shape> |
| 90 | <Appearance> |
| 91 | <Material ambientIntensity='1' diffuseColor='1 0 0'/> |
| 92 | </Appearance> |
| 93 | <Box size='.03 0.03 0.03'/> |
| 94 | </Shape> |
| 95 | </Transform> |
| 96 | </Transform> |
| 97 | </Transform> |
| 98 | <Inline url=' "U11.x3d" "https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraft-NavalAcademy-Brazil/U11.x3d" '/> |
| 99 | </Transform> |
| 100 | </Transform> |
| 101 | </Transform> |
| 102 | </Transform> |
| 103 | </Transform> |
| 104 | <Transform scale='0.15 0.15 0.15'> |
| 105 | <Inline url=' "U11.x3d" "https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/PatrolCraft-NavalAcademy-Brazil/U11.x3d" '/> |
| 106 | </Transform> |
| 107 | <Transform translation='0 -5 0'> |
| 108 | <Shape DEF='ocean'> |
| 109 | <Appearance> |
| 110 | <Material ambientIntensity='1' diffuseColor='0 0.219608 0.419608' shininess='1' transparency='0.16'/> |
| 111 | </Appearance> |
| 112 | <Box size='200 10 200' solid='false'/> |
| 113 | </Shape> |
| 114 | </Transform> |
| 115 |
<!-- ROUTE information for generalLight node:
[from Converter2.SFFloat_Yout to intensity
]
-->
<PointLight DEF='generalLight' intensity='0.05' location='0 30 -1'/> |
| 116 |
<!-- ROUTE information for Converter2 node:
[from dimmerGeneralLightAmplitude.translation_changed to SFVec3fY_SFFloat
]
[from SFFloat_Yout to generalLight.intensity
]
-->
<Script DEF='Converter2'> |
| 117 | <field name='SFVec3fY_SFFloat' type='SFVec3f' accessType='inputOnly'/> |
| 118 | <field name='SFFloat_Yout' type='SFFloat' accessType='outputOnly'/> |
<![CDATA[
ecmascript:
// Author: Claudio Coreixas
// Created: 19 November 2009
function SFVec3fY_SFFloat (value) {
SFFloat_Yout = 10 * value[1];
}
]]>
|
|
| 120 | </Script> |
| 121 | < ROUTE fromNode='dimmerGeneralLightAmplitude' fromField='translation_changed' toNode='Converter2' toField='SFVec3fY_SFFloat'/> |
| 122 | < ROUTE fromNode='dimmerGeneralLightAmplitude' fromField='translation_changed' toNode='dimmerGeneralLight' toField='translation'/> |
| 123 | < ROUTE fromNode='Converter2' fromField='SFFloat_Yout' toNode='generalLight' toField='intensity'/> |
| 124 | </Scene> |
| 125 | </X3D> |
Event Graph ROUTE Table entries with 14 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
MovementTimer
TimeSensor fraction_changed SFFloat |
MovetheShip
PositionInterpolator set_fraction SFFloat |
then
|
MovetheShip
PositionInterpolator value_changed SFVec3f |
Ship3
Transform translation SFVec3f |
||
|
MovementTimer
TimeSensor fraction_changed SFFloat |
SpinTheShip
OrientationInterpolator set_fraction SFFloat |
then
|
SpinTheShip
OrientationInterpolator value_changed SFRotation |
Ship
Transform rotation SFRotation |
||
|
MovementTimer
TimeSensor fraction_changed SFFloat |
SpinTheShip2
OrientationInterpolator set_fraction SFFloat |
then
|
SpinTheShip2
OrientationInterpolator value_changed SFRotation |
Ship2
Transform rotation SFRotation |
|
spintTimer
TimeSensor fraction_changed SFFloat |
SpinTheShip3
OrientationInterpolator set_fraction SFFloat |
then
|
SpinTheShip3
OrientationInterpolator value_changed SFRotation |
Ship4
Transform rotation SFRotation |
|
dimmerAmplitude
PlaneSensor translation_changed SFVec3f |
Converter
Script SFVec3fY_SFFloat SFVec3f |
then
|
Converter
Script SFFloat_Yout SFFloat |
gunLight
SpotLight intensity SFFloat |
|
dimmerAmplitude
PlaneSensor translation_changed SFVec3f |
dimmerLightGunBox
Transform translation SFVec3f |
|
dimmerGeneralLightAmplitude
PlaneSensor translation_changed SFVec3f |
Converter2
Script SFVec3fY_SFFloat SFVec3f |
then
|
Converter2
Script SFFloat_Yout SFFloat |
generalLight
PointLight intensity SFFloat |
|
dimmerGeneralLightAmplitude
PlaneSensor translation_changed SFVec3f |
dimmerGeneralLight
Transform translation SFVec3f |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->