Class scale_primitives_pixeltexture
public class scale_primitives_pixeltexture
extends java.lang.Object
Test scale field for PixelTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, mapping with default primitive geometry mapping rules. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of reversed and inverted PixelTextures should appear on al1 geometry in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures on all geometry faces. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should display a 2 X 2 matrix of right side up pixeltextures, and the fifth column should display a 4 X 4 matrix of right side up pixeltextures.
Related links: scale_primitives_pixeltexture.java source, scale_primitives_pixeltexture catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.
meta tags | Document Metadata |
title | scale_primitives_pixeltexture.x3d |
Image | scale_primitives_pixeltexture-front.jpg |
Image | scale_primitives_pixeltexture-rear.jpg |
Image | scale_primitives_pixeltexture-top.jpg |
Image | scale_primitives_pixeltexture-bottom.jpg |
Image | scale_primitives_pixeltexture-left.jpg |
Image | scale_primitives_pixeltexture-right.jpg |
reference | http://www.nist.gov/vrml.html |
reference | http://www.itl.nist.gov/div897/ctg/vrml/vrml.html |
creator | http://www.itl.nist.gov/div897/ctg/vrml/members.html |
disclaimer | This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology. This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. |
info | Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d |
translator | Michael Kass NIST, Don Brutzman NPS |
translated | 21 January 2001 |
modified | 20 October 2019 |
description | Test scale field for PixelTexture mapping to primitive geometry.Test browser ability to apply scales of (left to right) -4 -4, -2 -2, .5 .5, 2 2, and 4 4 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, mapping with default primitive geometry mapping rules. The result (using the primitive mapping rules) is: 4 X 4 reversed and inverted matrix of reversed and inverted PixelTextures should appear on al1 geometry in the first (far left) column. The second column should display a reversed and inverted 2 X 2 matrix of PixelTextures on all geometry faces. The third geometry column should map a double sized PixelTexture and appear blue on all faces. The fourth column should display a 2 X 2 matrix of right side up pixeltextures, and the fifth column should display a 4 X 4 matrix of right side up pixeltextures. |
identifier | https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/scale_primitives_pixeltexture.x3d |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html |
generator | X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit |
license | ../../license.html |
This program uses the
X3D Java Scene Access Interface Library (X3DJSAIL).
It has been produced using the
X3dToJava.xslt
stylesheet to create Java source code from an .x3d
model.
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Constructor Summary
Constructors Constructor Description scale_primitives_pixeltexture()
Default constructor to create this object. -
Method Summary
Modifier and Type Method Description org.web3d.x3d.jsail.Core.X3D
getX3dModel()
Provide a shallow copy of the X3D model.void
initialize()
Create and initialize the X3D model for this object.static void
main(java.lang.String[] args)
Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
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Constructor Details
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scale_primitives_pixeltexture
public scale_primitives_pixeltexture()Default constructor to create this object.
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Method Details
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initialize
public final void initialize()Create and initialize the X3D model for this object. -
getX3dModel
public org.web3d.x3d.jsail.Core.X3D getX3dModel()Provide a shallow copy of the X3D model.- Returns:
- scale_primitives_pixeltexture model
- See Also:
- X3D
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main
public static void main(java.lang.String[] args)Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.- Parameters:
args
- array of input parameters, provided as arguments- See Also:
- X3D.handleArguments(args), X3D.validationReport(), CommandLine, CommandLine.USAGE, ConfigurationProperties
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