Class texturetransform

java.lang.Object
ConformanceNist.Appearance.Appearance.texturetransform

public class texturetransform extends Object

Test of the textureTransform field of the Appearance node by applying rotations of (left to right) 0, 90, 180, 270 and 360 degrees to an ImageTexture mapped to the faces of primitive geometry. The result is (for all geometry faces): the first column of geometry should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction. The second column of geometry should map the VTS logo with the positive horizontal direction corresponding to the -Y direction, and the positive vertical axis in the +X direction. The third column should show the positive horizontal axis at +45 degrees (counterclockwise) from the +X direction, and the vertical texture direction corresponding to +45 degrees (counterclockwise) from the Y direction. The fourth column should show the positive horizontal texture axis in the +Y direction, and the positive vertical axis in the -X direction. The fifth column should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction.

Related links: texturetransform.java source, texturetransform catalog page, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title texturetransform.x3d
Image texturetransform-front.jpg
reference http://www.nist.gov/vrml.html
reference http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator Michael Kass NIST, Don Brutzman NPS
created 21 January 2001
modified 28 August 2023
description Test of the textureTransform field of the Appearance node by applying rotations of (left to right) 0, 90, 180, 270 and 360 degrees to an ImageTexture mapped to the faces of primitive geometry. The result is (for all geometry faces): the first column of geometry should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction. The second column of geometry should map the VTS logo with the positive horizontal direction corresponding to the -Y direction, and the positive vertical axis in the +X direction. The third column should show the positive horizontal axis at +45 degrees (counterclockwise) from the +X direction, and the vertical texture direction corresponding to +45 degrees (counterclockwise) from the Y direction. The fourth column should show the positive horizontal texture axis in the +Y direction, and the positive vertical axis in the -X direction. The fifth column should show the VTS logo with the horizontal texture direction corresponding to the -X coordinate direction, and the vertical texture direction corresponding to -Y direction.
identifier https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/Appearance/texturetransform.x3d
generator X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license ../../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.

  • Constructor Summary

    Constructors
    Constructor
    Description
    Default constructor to create this object.
  • Method Summary

    Modifier and Type
    Method
    Description
    org.web3d.x3d.jsail.Core.X3D
    Provide a shallow copy of the X3D model.
    final void
    Create and initialize the X3D model for this object.
    static void
    main(String[] args)
    Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • texturetransform

      public texturetransform()
      Default constructor to create this object.
  • Method Details

    • initialize

      public final void initialize()
      Create and initialize the X3D model for this object.
    • getX3dModel

      public org.web3d.x3d.jsail.Core.X3D getX3dModel()
      Provide a shallow copy of the X3D model.
      Returns:
      texturetransform model
      See Also:
    • main

      public static void main(String[] args)
      Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
      Parameters:
      args - array of input parameters, provided as arguments
      See Also: