hierarchy.x3d

X_ITE X3D Player   Test of a NormalInterpolator node to continue to generate and receive events when outside the Transform hierarchy. A Switch node is the parent of a NormalInterpolator node that changes the illumination of an IndexedFaceSet geometry. The NormalInterpolator has been "switched out" by setting the whichChoice field to -1. The result should be, the NormalInterpolator should continue send and receive events, and animate the illumination of the geometry such that light appears to move horizontally, then vertically around the box shaped IndexedFaceSet.

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Original X3D scene: hierarchy.x3d

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