scale_complex_movietexture.x3d

X_ITE X3D Player   Test scale field for MovieTexture mapping to complex geometry. Test browser ability to apply scales of (left to right) -4 -4, -2 -2, 0.4 .9, 2 2, and 4 4 to a MovieTexture mapped to the faces of complex geometry, using the primitive mapping rules. The results are: a 4 X 4 reversed and inverted matrix of VTS logos should appear on the bottom of the ElevationGrid, on the side and bottom end cap of the Extrusion, and on the front of the IndexedFaceSet. The second column should display a reversed and inverted 2 X 2 matrix of VTS logos on the same geometry faces. The third geometry column should map an enlarged V onto the front of these faces. The fourth column should contain an upright 2 X 2 grid of VTS logos on these faces, and the fifth geometry column should contain a 4 X 4 matrix of upright VTS logos on these faces. All opposing faces should have reversed images, and side faces for the IndexedFaceSet should have smeared pixels.

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Original X3D scene: scale_complex_movietexture.x3d

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