Class FishCompressed

java.lang.Object
Basic.ExperimentalBinaryCompression.FishCompressed

public class FishCompressed extends Object

Fish example with IndexedFaceSet compression.

Related links: Catalog page FishCompressed, source FishCompressed.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title FishCompressed.x3d
description Fish example with IndexedFaceSet compression.
creator Martin Isenburg
translator X3D-Edit VRML importer
translator Don Brutzman
created 26-Sep-2002
translated 28 April 2003
modified 20 October 2019
reference http://www.cs.unc.edu/~isenburg/ac/models
reference http://www.cs.unc.edu/~isenburg/research/pmc
reference http://www.cs.unc.edu/~isenburg/pmc/pmc.html
reference Martin Isenburg, Jack Snoeyink Binary Compression Rates for ASCII Formats, accepted for Web3D'03, March 2003
reference isenburg/is-bcraf-03.pdf
reference http://www.cs.unc.edu/~isenburg/research/papers/is-bcraf-03.pdf
reference Martin Isenburg, Jack Snoeyink, Coding with ASCII: compact, yet text-based 3D content, Proceedings of the 1st International Symposium on 3D Data Processing, Visualization and Transmission'02 (Invited Paper), pages 609 - 616, June 2002.
reference isenburg/is-cwa-02.pdf
reference http://www.cs.unc.edu/~isenburg/papers/is-cwa-02.pdf
reference Martin Isenburg, Jack Snoeyink Coding Polygon Meshes as Compressable ASCII, Proceedings of Web3D Symposium'02 (Best Paper), pages 1 - 10, February 2002
reference isenburg/is-cpmca-02.pdf
reference http://www.cs.unc.edu/~isenburg/papers/is-cpmca-02.pdf
subject X3D VRML binary compression
identifier https://www.web3d.org/x3d/content/examples/Basic/ExperimentalBinaryCompression/FishCompressed.x3d
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
generator Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.