Class OlympicRings

java.lang.Object
X3dForAdvancedModeling.GeometricShapes.OlympicRings

public class OlympicRings extends Object

Olympic Rings built for authoring course MV3204 using regulation colors, each approximately 5m radius. Debugging efforts showed difficulties with concave crossSection, important to set convex=false for proper rendering.

Related links: Catalog page OlympicRings, source OlympicRings.java, X3D Resources, X3D Scene Authoring Hints, and X3D Tooltips.

Scene Meta Information
meta tags   Document Metadata
title OlympicRings.x3d
description Olympic Rings built for authoring course MV3204 using regulation colors, each approximately 5m radius. Debugging efforts showed difficulties with concave crossSection, important to set convex=false for proper rendering.
creator Tobias Brennenstuhl
created 10 December 2019
modified 13 April 2020
reference CircleCalculator.xlsx
reference https://en.wikipedia.org/wiki/Olympic_symbols
drawing https://en.wikipedia.org/wiki/Olympic_symbols#/media/File:Olympic_rings_without_rims.svg
Image OlympicRings.FreeWRL.png
Image OlympicRings.H3dViewer.png
Image OlympicRings.InstantReality.png
Image OlympicRings.Octaga.png
Image OlympicRings.view3dScene.png
Image OlympicRings.XJ3dBrowser.png
reference OlympicRingsBlender.blend
reference OlympicRingsBlender.png
reference OlympicRingsBlender.original.txt
reference OlympicRingsBlender.x3d
reference ExtrusionCrossSectionSelfIntersectingView3dsceneVisualization.mp4
reference https://twitter.com/Web3DConsortium/status/1245370306417418240
subject Olympic Rings
generator X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit
reference https://gitlab.nps.edu/Savage/mv3204x3dforwebauthors/blob/master/assignments/DirectedStudy/Tobias/Scenes/OlympicRings.x3d
identifier https://www.web3d.org/x3d/content/examples/X3dForAdvancedModeling/GeometricShapes/OlympicRings.x3d
license ../license.html
 

This program uses the X3D Java Scene Access Interface Library (X3DJSAIL). It has been produced using the X3dToJava.xslt stylesheet (version control) which is used to create Java source code from an original .x3d model.