Flames.x3d using X3DOM | 
            (.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) | 
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                Flickering flames: this prototype declaration illustrates the use of a script to cycle between textures, and then encapsulation of the script, a clock, and a polygon, all within a new Flames prototype node that makes flickering flames. See the Match.x3d scene for an example.  | 
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