| 1 |
<?xml version="1.0" encoding="UTF-8"?>
|
| 2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
| 3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' StartingAIM120MissileLow.x3d '/> |
| 6 | <meta name='description' content='Low-resolution AIM-120 AMRAAM missile after ignition'/> |
| 7 | <meta name='created' content='26 July 2004'/> |
| 8 | <meta name='modified' content='28 November 2019'/> |
| 9 | <meta name='creator' content='Major Axel Weber'/> |
| 10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/StartingAIM120MissileLow.x3d '/> |
| 11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 12 | <meta name='license' content='../../license.html'/> |
| 13 | </head> |
| 14 | <Scene> |
| 15 | <!-- A rotating missile with flame tail --> |
| 16 | <WorldInfo title='StartingAIM120MissileLow.x3d'/> |
| 17 | <Transform DEF='Missile_Complete' rotation='0 0 1 1.571'> |
| 18 |
<!-- ROUTE information for MissileBody node:
[from Rotation.value_changed to set_rotation
]
-->
<Transform DEF='MissileBody'> |
| 19 | <Group DEF='Missile'> |
| 20 | <Transform DEF='Rocket'> |
| 21 | <Group DEF='RocketGroup'> |
| 22 | <Transform DEF='RocketBody' scale='1 10 1'> |
| 23 | <Shape DEF='Body'> |
| 24 | <Appearance> |
| 25 |
<!-- Material
MetalWhite is a DEF node that has 4 USE nodes: USE_1, USE_2, USE_3, USE_4 --> <Material DEF='MetalWhite' shininess='0.300' specularColor='1 1 1'/> |
| 26 | </Appearance> |
| 27 | <Extrusion creaseAngle='0.524' crossSection='0 -2 .5 -2 .8 -2 1 -2 1 -1 1 0 .99101 .40312 .97422 .98262 .89863 1.25136 .80625 1.41933 .58918 1.6149 .32165 1.7338 .00954 1.77839' orientation='-1 0 0 1.571 -.973 -.162 -.162 1.598 -.9 -.309 -.309 1.676 -.794 -.43 -.43 1.799 -.672 -.523 -.523 1.958 -.546 -.593 -.593 2.143 -.419 -.642 -.642 2.347 -.296 -.675 -.675 2.566 -.176 -.696 -.696 2.793 -.058 -.706 -.706 3.025 -.058 .706 .706 3.025 -.176 .696 .696 2.793 -.296 .675 .675 2.566 -.419 .642 .642 2.347 -.546 .593 .593 2.143 -.672 .523 .523 1.958 -.794 .43 .43 1.799 -.9 .309 .309 1.676 -.973 .162 .162 1.598 -1 0 0 1.571' solid='false' spine='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'/> |
| 28 | </Shape> |
| 29 | </Transform> |
| 30 | </Group> |
| 31 | </Transform> |
| 32 | <Transform DEF='BackWings' translation='0 -17 0'> |
| 33 | <Group DEF='Wings_Back'> |
| 34 | <Transform DEF='WingCone' scale='2 3 .2'> |
| 35 | <Shape DEF='Cone'> |
| 36 | <Appearance> |
| 37 | <Material USE='MetalWhite'/> |
| 38 | </Appearance> |
| 39 | <Cone bottomRadius='2.500' height='2.'/> |
| 40 | </Shape> |
| 41 | </Transform> |
| 42 | <Transform DEF='WingCone2' rotation='0 1 0 1.571' scale='2 3 .2'> |
| 43 | <Shape DEF='Cone2'> |
| 44 | <Appearance> |
| 45 | <Material USE='MetalWhite'/> |
| 46 | </Appearance> |
| 47 | <Cone bottomRadius='2.500' height='2.'/> |
| 48 | </Shape> |
| 49 | </Transform> |
| 50 | </Group> |
| 51 | </Transform> |
| 52 | <Transform DEF='FrontWings' rotation='0 1 0 1.571' translation='0 -5 0'> |
| 53 | <Group DEF='Wings_Front'> |
| 54 | <Transform DEF='WingCone3' scale='2 3 .2'> |
| 55 | <Shape DEF='Cone3'> |
| 56 | <Appearance> |
| 57 | <Material USE='MetalWhite'/> |
| 58 | </Appearance> |
| 59 | <Cone bottomRadius='2.500' height='2.'/> |
| 60 | </Shape> |
| 61 | </Transform> |
| 62 | <Transform DEF='WingCone4' rotation='0 1 0 1.571' scale='2 3 .2'> |
| 63 | <Shape DEF='Cone4'> |
| 64 | <Appearance> |
| 65 | <Material USE='MetalWhite'/> |
| 66 | </Appearance> |
| 67 | <Cone bottomRadius='2.500' height='2.'/> |
| 68 | </Shape> |
| 69 | </Transform> |
| 70 | </Group> |
| 71 | </Transform> |
| 72 |
<!-- ROUTE information for Clock node:
[from fraction_changed to Rotation.set_fraction
]
-->
<TimeSensor DEF='Clock' cycleInterval='4' loop='true'/> |
| 73 |
<!-- ROUTE information for Rotation node:
[from Clock.fraction_changed to set_fraction
]
[from value_changed to MissileBody.set_rotation
]
-->
<OrientationInterpolator DEF='Rotation' key='0 .5 1' keyValue='0 1 0 0 0 1 0 3.14 0 1 0 6.28'/> |
| 74 | </Group> |
| 75 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='Rotation' toField='set_fraction'/> |
| 76 | < ROUTE fromNode='Rotation' fromField='value_changed' toNode='MissileBody' toField='set_rotation'/> |
| 77 | </Transform> |
| 78 | </Transform> |
| 79 | <Viewpoint description='Default View started missile low' position='10 0 40'/> |
| 80 | </Scene> |
| 81 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
Clock
TimeSensor fraction_changed SFFloat |
Rotation
OrientationInterpolator set_fraction SFFloat |
then
|
Rotation
OrientationInterpolator value_changed SFRotation |
MissileBody
Transform set_rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->