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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 4.0//EN" "https://www.web3d.org/specifications/x3d-4.0.dtd">
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| 3 | <X3D profile='Interactive' version='4.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-4.0.xsd'> |
| 4 | <head> |
| 5 | <meta name='title' content=' spine.x3d '/> |
| 6 | <meta name='description' content='The spinal column, also known as the vertebral column, spine or backbone, is the part of the axial skeleton in humans and othervertebrate animals. The spinal column is a segmented column of vertebrae that surrounds and protects the spinal cord. The vertebrae are separated by intervertebral discs in a series of cartilaginous joints.'/> |
| 7 | <meta name='creator' content='Don Brutzman'/> |
| 8 | <meta name='created' content='4 April 2026'/> |
| 9 | <meta name='modified' content='4 April 2026'/> |
| 10 | <meta name='reference' content='https://en.wikipedia.org/wiki/Spinal_column'/> |
| 11 | <meta name='specificationSection' content='X3D 4.0 Architecture, ISO/IEC 19775-1:202x draft version 4.1, clause 4 Concepts, section 4.11.6.6 LOA‑5 hierarchy'/> |
| 12 | <meta name='specificationUrl' content='https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19774/ISO-IEC19774-1/ISO-IEC19774-1v2.1/ISO-IEC19774-1v2.1-WD/Architecture/concepts.html#Hierarchy5'/> |
| 13 | <meta name='generator' content='X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
| 14 | <meta name='generator' content=' X3D Tidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html '/> |
| 15 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Bones/spine.x3d '/> |
| 16 | <meta name='license' content='../license.html'/> |
| 17 | </head> |
Event Graph ROUTE Table shows event connections.
-->
<!--
DEF nodes index:
c1,
c2,
c2disc,
c3,
c3disc,
c4,
c4disc,
c5,
c5disc,
c6,
c6disc,
c7,
c7disc,
HiddenLight,
l1,
l1disc,
l2,
l2disc,
l3,
l3disc,
l4,
l4disc,
l5,
l5disc,
SkullLocalOffset,
t1,
t10,
t10disc,
t11,
t11disc,
t12,
t12disc,
t1disc,
t2,
t2disc,
t3,
t3disc,
t4,
t4disc,
t5,
t5disc,
t6,
t6disc,
t7,
t7disc,
t8,
t8disc,
t9,
t9disc,
UserTouchSensor
Index for Viewpoint and ViewpointGroup nodes: HiddenViewpoint, ViewFromAbove, ViewFromBehind, ViewFromBelow, ViewFromFront, ViewFromLeft, ViewFromRight, ViewpointGroup_spine
-->| 18 | <Scene> |
| 19 | <WorldInfo title='spine.x3d'/> |
| 20 | <NavigationInfo type='"EXAMINE"'/> |
| 21 | <Background skyColor='0.858824 1 0.94902'/> |
| 22 | <!-- user hover lights bone and reveals description, user selection/deselection temporarily binds/unbinds close-up hidden viewpoint --> |
| 23 |
<!-- ROUTE information for UserTouchSensor node:
[from isActive to HiddenViewpoint.set_bind
]
[from isOver to HiddenLight.on
]
-->
<TouchSensor DEF='UserTouchSensor' description='spine, vertebrae and cartilage'/> |
| 24 | <Transform DEF='SkullLocalOffset' center='0 1.35 0' translation='0 1.35 0'> |
| 25 | <ViewpointGroup DEF='ViewpointGroup_spine' description='spine model' retainUserOffsets='true' containerField='children'> |
| 26 | <Viewpoint DEF='ViewFromFront' description='spine face' nearDistance='0.001' position='0 0 1.1' retainUserOffsets='true'/> |
| 27 | <Viewpoint DEF='ViewFromBehind' description='spine from left side' nearDistance='0.001' orientation='0 1 0 1.5708' position='1.1 0 0' retainUserOffsets='true'/> |
| 28 | <Viewpoint DEF='ViewFromLeft' description='spine from behind' nearDistance='0.001' orientation='0 1 0 3.1416' position='0 0 -1.1' retainUserOffsets='true'/> |
| 29 | <Viewpoint DEF='ViewFromRight' description='spine from right side' nearDistance='0.001' orientation='0 1 0 -1.5708' position='-1.1 0 0' retainUserOffsets='true'/> |
| 30 | <Viewpoint DEF='ViewFromAbove' description='spine from above' nearDistance='0.001' orientation='1 0 0 -1.5708' position='0 0.8 0' retainUserOffsets='true'/> |
| 31 | <Viewpoint DEF='ViewFromBelow' description='spine from below' nearDistance='0.001' orientation='1 0 0 1.5708' position='0 -0.8 0' retainUserOffsets='true'/> |
| 32 | </ViewpointGroup> |
| 33 | <!-- nevertheless, TouchSensor interfaces from each of the Inline models are closer, taking priority and overriding this interface --> |
| 34 |
<!-- ROUTE information for HiddenViewpoint node:
[from UserTouchSensor.isActive to set_bind
]
-->
<Viewpoint DEF='HiddenViewpoint' nearDistance='0.001' position='0 0 0.2' retainUserOffsets='true'> |
| 35 | <NavigationInfo containerField='navigationInfo' transitionType='"ANIMATE"' type='"EXAMINE"'/> |
| 36 | </Viewpoint> |
| 37 | < ROUTE fromNode='UserTouchSensor' fromField='isActive' toNode='HiddenViewpoint' toField='set_bind'/> |
| 38 |
<!-- ROUTE information for HiddenLight node:
[from UserTouchSensor.isOver to on
]
-->
<DirectionalLight DEF='HiddenLight' ambientIntensity='1' color='0.1 0.1 1' on='false'/> |
| 39 | < ROUTE fromNode='UserTouchSensor' fromField='isOver' toNode='HiddenLight' toField='on'/> |
| 40 | </Transform> |
| 41 | <!-- order is from base of spine to skull, matching LOA-5 hierarch Figure 4.16 --> |
| 42 | <!-- sacrum.x3d handled separately --> |
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| 90 | <!-- TODO missing <Inline DEF='c1disc' url='"c1disc.x3d"'/> --> |
| 91 | </Scene> |
| 92 | </X3D> |
Event Graph ROUTE Table shows event connections.
-->
<!--
DEF nodes index:
c1,
c2,
c2disc,
c3,
c3disc,
c4,
c4disc,
c5,
c5disc,
c6,
c6disc,
c7,
c7disc,
HiddenLight,
l1,
l1disc,
l2,
l2disc,
l3,
l3disc,
l4,
l4disc,
l5,
l5disc,
SkullLocalOffset,
t1,
t10,
t10disc,
t11,
t11disc,
t12,
t12disc,
t1disc,
t2,
t2disc,
t3,
t3disc,
t4,
t4disc,
t5,
t5disc,
t6,
t6disc,
t7,
t7disc,
t8,
t8disc,
t9,
t9disc,
UserTouchSensor
Index for Viewpoint and ViewpointGroup nodes: HiddenViewpoint, ViewFromAbove, ViewFromBehind, ViewFromBelow, ViewFromFront, ViewFromLeft, ViewFromRight, ViewpointGroup_spine
-->Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
|
UserTouchSensor
TouchSensor isActive SFBool |
HiddenViewpoint
Viewpoint set_bind SFBool |
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UserTouchSensor
TouchSensor isOver SFBool |
HiddenLight
DirectionalLight on SFBool |
<!--
Color-coding legend: X3D terminology
<X3dNode DEF='idName' field='value'/>
matches XML terminology
<XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->