This experimental model is adapting the first of two HAnimHumanoid skeletons in AllBonesLOA5Skeletons to properly animate all Joints and Segments defined in LOA-0 through LOA-5.
Adjust center values for LOA-2 through LOA5, make corresponding adjustments in AllBonesLOA5Skeletons.x3d
Document how to properly adjust HAnimJoint center fields so that center of rotation is at end of each bone, not at center. Debugging with animation mode BASIC helps.
original LOA-4 skeleton model ../Characters/JinLOA4.x3d
X3D 4.0 Architecture, ISO/IEC 19775-1:202x draft version 4.1, clause 4 Concepts, section 4.11.6.6 LOA‑5 hierarchy
X3dTidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html
X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
X3DJSAIL https://www.web3d.org/specifications/java/X3DJSAIL.html