Two HAnim LOA5 skeletons are provided that integrate all bones using HAnimJoint and HAnimSegment nodes, composing either external Inline models or external InlineGeometry meshes. The left-side HAnimHumanoid skeleton is created with Inline nodes where translation, center, Appearance, and Material values that are already defined within each external model. The right-side HAnimHumanoid skeleton shows InlineGeometry loading of meshes, with author-controlled translation, center, Appearance and Material values defined locally. For both HAnimHumanoid skeletons, model order of HAnimJoint and HAnimSegment nodes corresponds to the HAnim Specification draft v2.1 Level of Articulation LOA5 diagram. To facilitate reuse, all model name fields and DEF labels match HAnim specification requirements, and all units are in meters.
original LOA-4 skeleton model ../Characters/JinLOA4.x3d
X3D 4.0 Architecture, ISO/IEC 19775-1:202x draft version 4.1, clause 4 Concepts, section 4.11.6.6 LOA‑5 hierarchy
X3dTidy, https://www.web3d.org/x3d/stylesheets/X3dTidy.html
X3D-Edit 4.0, https://www.web3d.org/x3d/tools/X3D-Edit
"../Characters/JinLOA4.x3d" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Bones/../Characters/JinLOA4.x3d" "../Characters/JinLOA4.wrl" "https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Bones/../Characters/JinLOA4.wrl"
"../../Savage/Tools/Authoring/GridXY_20x20Fixed.x3d" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Authoring/GridXY_20x20Fixed.x3d" "../../Savage/Tools/Authoring/GridXY_20x20Fixed.wrl" "https://www.web3d.org/x3d/content/examples/Savage/Tools/Authoring/GridXY_20x20Fixed.wrl"
"Inline" "bone models for" "HAnimHumanoid" "" "" "Absolute locations" "for bone models" "in each HAnimJoint" "and HAnimSegment"
"InlineGeometry" "bone meshes for" "HAnimHumanoid" "" "" "Relative locations" "for bone geometry" "in each HAnimJoint" "and HAnimSegment"