package Savage.Submarines.Various;

import org.web3d.x3d.jsail.Core.*;
import org.web3d.x3d.jsail.fields.*;
import org.web3d.x3d.jsail.Geometry3D.*;
import org.web3d.x3d.jsail.Grouping.*;
import org.web3d.x3d.jsail.Rendering.*;
import org.web3d.x3d.jsail.Shape.*;
import org.web3d.x3d.jsail.Texturing.*;

// Javadoc metadata annotations follow, see below for X3DJSAIL Java source code.
/**
 * <p> Shrouded propulsor for attachment to imaginary submarines. </p>
 <p> Related links: Catalog page <a href="../../../../Submarines/Various/ShroudedPropulsorIndex.html" target="_blank">ShroudedPropulsor</a>,  source <a href="../../../../Submarines/Various/ShroudedPropulsor.java">ShroudedPropulsor.java</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dResources.html" target="_blank">X3D Resources</a>, <a href="https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html" target="_blank">X3D Scene Authoring Hints</a>, and <a href="https://www.web3d.org/x3d/content/X3dTooltips.html" target="_blank">X3D Tooltips</a>. </p>
	<table style="color:black; border:0px solid; border-spacing:10px 0px;">
        <caption>Scene Meta Information</caption>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center; padding:10px 0px;"><i>meta tags</i></td>
			<td style="text-align:left;   padding:10px 0px;">&nbsp; Document Metadata </td>
		</tr>

		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> title </i> </td>
			<td> <a href="../../../../Submarines/Various/ShroudedPropulsor.x3d">ShroudedPropulsor.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> description </i> </td>
			<td> Shrouded propulsor for attachment to imaginary submarines. </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> creator </i> </td>
			<td> Andy Wiest </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> created </i> </td>
			<td> 21 July 2000 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> modified </i> </td>
			<td> 8 April 2012 </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> identifier </i> </td>
			<td> <a href="https://www.web3d.org/x3d/content/examples/Savage/Submarines/Various/ShroudedPropulsor.x3d" target="_blank">https://www.web3d.org/x3d/content/examples/Savage/Submarines/Various/ShroudedPropulsor.x3d</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> X3D-Edit 3.2, <a href="https://www.web3d.org/x3d/tools/X3D-Edit" target="_blank">https://www.web3d.org/x3d/tools/X3D-Edit</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> generator </i> </td>
			<td> <a href="http://www.spazz3d.com" target="_blank">http://www.spazz3d.com</a> </td>
		</tr>
		<tr>
			<td style="text-align:right; vertical-align: text-top;"> <i> license </i> </td>
			<td> <a href="../../../../Submarines/Various/../../license.html">../../license.html</a> </td>
		</tr>
		<tr style="background-color:silver; border-color:silver;">
			<td style="text-align:center;" colspan="2">  &nbsp; </td>
		</tr>
	</table>

	<p>
		This program uses the
		<a href="https://www.web3d.org/specifications/java/X3DJSAIL.html" target="_blank">X3D Java Scene Access Interface Library (X3DJSAIL)</a>.
		It has been produced using the 
		<a href="https://www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">X3dToJava.xslt</a>
		stylesheet
	       (<a href="https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/stylesheets/X3dToJava.xslt" target="_blank">version control</a>)
                which is used to create Java source code from an original <code>.x3d</code> model.
	</p>

	* @author Andy Wiest
 */

public class ShroudedPropulsor
{
	/** Default constructor to create this object. */
	public ShroudedPropulsor ()
	{
	  initialize();
	}

	/** Create and initialize the X3D model for this object. */
	public final void initialize()
	{
            try { // catch-all
  x3dModel = new X3D().setProfile(X3D.PROFILE_INTERCHANGE).setVersion(X3D.VERSION_3_0)
  .setHead(new head()
    .addMeta(new meta().setName(meta.NAME_TITLE      ).setContent("ShroudedPropulsor.x3d"))
    .addMeta(new meta().setName(meta.NAME_DESCRIPTION).setContent("Shrouded propulsor for attachment to imaginary submarines."))
    .addMeta(new meta().setName(meta.NAME_CREATOR    ).setContent("Andy Wiest"))
    .addMeta(new meta().setName(meta.NAME_CREATED    ).setContent("21 July 2000"))
    .addMeta(new meta().setName(meta.NAME_MODIFIED   ).setContent("8 April 2012"))
    .addMeta(new meta().setName(meta.NAME_IDENTIFIER ).setContent("https://www.web3d.org/x3d/content/examples/Savage/Submarines/Various/ShroudedPropulsor.x3d"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit"))
    .addMeta(new meta().setName(meta.NAME_GENERATOR  ).setContent("http://www.spazz3d.com"))
    .addMeta(new meta().setName(meta.NAME_LICENSE    ).setContent("../../license.html")))
  .setScene(new Scene()
    .addChild(new WorldInfo().setInfo(new String[] {"This VRML World was originally created with Spazz3D, a VRML 97 authoring tool","www.spazz3d.com"}).setTitle("shrouded_propulsor"))
    .addChild(new Transform("dad_GROUND")
      .addChild(new Group("GROUND")
        .addChild(new Transform("dad_propulsor").setRotation(1.0,0.0,0.0,1.571)
          .addChild(new Shape("propulsor")
            .setAppearance(new Appearance()
              .setMaterial(new Material("Shiny_Rust_mat").setAmbientIntensity(0.0).setDiffuseColor(0.10588,0.10588,0.10588).setEmissiveColor(0.05098,0.05098,0.05098))
              .setTexture(new ImageTexture().setUrl(new String[] {"SubmarineSkin.jpg","https://www.web3d.org/x3d/content/examples/Savage/Submarines/Various/SubmarineSkin.jpg"})))
            .setGeometry(new IndexedFaceSet().setConvex(false).setCreaseAngle(0.524).setCoordIndex(getIndexedFaceSet_7_15_coordIndex()).setTexCoordIndex(getIndexedFaceSet_7_15_texCoordIndex())
              .setTexCoord(new TextureCoordinate().setPoint(getTextureCoordinate_8_15_point()))
              .setCoord(new Coordinate().setPoint(getCoordinate_8_16_point()))))))));
            }
            catch (Exception ex)
            {       
                System.err.println ("*** Further hints on X3DJSAIL errors and exceptions at");
                System.err.println ("*** https://www.web3d.org/specifications/java/X3DJSAIL.html");
                throw (ex);
            }
	}
	// end of initialize() method

		/** Define subarrays using type int[] */
		private int[] getIndexedFaceSet_7_15_coordIndex_1()
		{
			int[] value = {0,1,2,3,-1,4,5,6,-1,4,6,7,-1,7,6,8,-1,7,8,9,-1,9,8,10,-1,9,10,11,-1,12,13,14,15,-1,15,14,1,-1,15,1,0,-1,1,16,17,2,-1,5,18,19,-1,5,19,6,-1,6,19,20,-1,6,20,8,-1,8,20,21,-1,8,21,10,-1,13,22,23,14,-1,14,23,16,-1,14,16,1,-1,16,24,25,17,-1,18,26,27,-1,18,27,19,-1,19,27,28,-1,19,28,20,-1,20,28,29,-1,20,29,21,-1,22,30,31,23,-1,23,31,24,-1,23,24,16,-1,24,32,33,25,-1,26,34,35,-1,26,35,27,-1,27,35,36,-1,27,36,28,-1,28,36,37,-1,28,37,29,-1,30,38,39,31,-1,31,39,32,-1,31,32,24,-1,32,40,41,33,-1,34,42,43,-1,34,43,35,-1,35,43,44,-1,35,44,36,-1,36,44,45,-1,36,45,37,-1,38,46,47,39,-1,39,47,40,-1,39,40,32,-1,40,48,49,41,-1,42,50,51,-1,42,51,43,-1,43,51,52,-1,43,52,44,-1,44,52,53,-1,44,53,45,-1,46,54,55,47,-1,47,55,48,-1,47,48,40,-1,48,56,57,49,-1,50,58,59,-1,50,59,51,-1,51,59,60,-1,51,60,52,-1,52,60,61,-1,52,61,53,-1,54,62,63,55,-1,55,63,56,-1,55,56,48,-1,56,64,65,57,-1,57,65,66,67,68,69,70,71,3,2,17,25,33,41,49,57,72,58,50,42,34,26,18,5,4,73,74,75,76,77,78,72,-1,58,72,79,59,-1,59,79,80,-1,59,80,60,-1,60,80,81,61,-1,61,81,82,83,84,85,86,87,11,10,21,29,37,45,53,61,88,62,54,46,38,30,22,13,12,89,90,91,92,93,94,88,-1,62,88,95,63,-1,63,95,64,-1,63,64,56,-1,64,96,66,65,-1,72,78,97,-1,72,97,79,-1,79,97,98,-1,79,98,80,-1,80,98,82,-1,80,82,81,-1,88,94,99,95,-1,95,99,96,-1,95,96,64,-1,96,100,67,66,-1,78,77,101,-1,78,101,97,-1,97,101,102,-1,97,102,98,-1,98,102,83,-1,98,83,82,-1,94,93,103,99,-1,99,103,100,-1,99,100,96,-1,100,104,68,67,-1,77,76,105,-1,77,105,101,-1,101,105,106,-1,101,106,102,-1,102,106,84,-1,102,84,83,-1,93,92,107,103,-1,103,107,104,-1,103,104,100,-1,104,108,69,68,-1,76,75,109,-1,76,109,105,-1,105,109,110,-1,105,110,106,-1,106,110,85,-1,106,85,84,-1,92,91,111,107,-1,107,111,108,-1,107,108,104,-1,108,112,70,69,-1,75,74,113,-1,75,113,109,-1,109,113,114,-1,109,114,110,-1,110,114,86,-1,110,86,85,-1,91,90,115,111,-1,111,115,112,-1,111,112,108,-1,112,116,71,70,-1,74,73,117,-1,74,117,113,-1,113,117,118,-1,113,118,114,-1,114,118,87,-1,114,87,86,-1,90,89,119,115,-1,115,119,116,-1,115,116,112,-1,116,0,3,71,-1,73,4,7,-1,73,7,117,-1,117,7,9,-1,117,9,118,-1,118,9,11,-1,118,11,87,-1,89,12,15,119,-1,119,15,0,-1,119,0,116,-1};
			return value;
		}


		/** Define subarrays using type int[] */
		private int[] getIndexedFaceSet_7_15_texCoordIndex_1()
		{
			int[] value = {0,1,2,3,-1,4,5,6,-1,4,6,7,-1,7,6,8,-1,7,8,9,-1,9,8,10,-1,9,10,11,-1,12,13,14,15,-1,15,14,16,-1,15,16,17,-1,1,18,19,2,-1,5,20,21,-1,5,21,6,-1,6,21,22,-1,6,22,8,-1,8,22,23,-1,8,23,10,-1,13,24,25,14,-1,14,25,26,-1,14,26,16,-1,18,27,28,19,-1,20,29,30,-1,20,30,21,-1,21,30,31,-1,21,31,22,-1,22,31,32,-1,22,32,23,-1,24,33,34,25,-1,25,34,35,-1,25,35,26,-1,27,36,37,28,-1,29,38,39,-1,29,39,30,-1,30,39,40,-1,30,40,31,-1,31,40,41,-1,31,41,32,-1,33,42,43,34,-1,34,43,44,-1,34,44,35,-1,36,45,46,37,-1,38,47,48,-1,38,48,39,-1,39,48,49,-1,39,49,40,-1,40,49,50,-1,40,50,41,-1,42,51,52,43,-1,43,52,53,-1,43,53,44,-1,45,54,55,46,-1,47,56,57,-1,47,57,48,-1,48,57,58,-1,48,58,49,-1,49,58,59,-1,49,59,50,-1,51,60,61,52,-1,52,61,62,-1,52,62,53,-1,54,63,64,55,-1,56,65,66,-1,56,66,57,-1,57,66,67,-1,57,67,58,-1,58,67,68,-1,58,68,59,-1,60,69,70,61,-1,61,70,71,-1,61,71,62,-1,63,72,73,64,-1,64,73,74,75,76,77,78,79,3,2,19,28,37,46,55,64,80,65,56,47,38,29,20,5,81,82,83,84,85,86,87,80,-1,65,80,88,66,-1,66,88,89,-1,66,89,67,-1,67,89,90,68,-1,68,90,91,92,93,94,95,96,11,10,23,32,41,50,59,68,97,69,60,51,42,33,24,13,98,99,100,101,102,103,104,97,-1,69,97,105,70,-1,70,105,106,-1,70,106,71,-1,72,107,74,73,-1,80,87,108,-1,80,108,88,-1,88,108,109,-1,88,109,89,-1,89,109,91,-1,89,91,90,-1,97,104,110,105,-1,105,110,111,-1,105,111,106,-1,107,112,75,74,-1,87,86,113,-1,87,113,108,-1,108,113,114,-1,108,114,109,-1,109,114,92,-1,109,92,91,-1,104,103,115,110,-1,110,115,116,-1,110,116,111,-1,112,117,76,75,-1,86,85,118,-1,86,118,113,-1,113,118,119,-1,113,119,114,-1,114,119,93,-1,114,93,92,-1,103,102,120,115,-1,115,120,121,-1,115,121,116,-1,117,122,77,76,-1,85,84,123,-1,85,123,118,-1,118,123,124,-1,118,124,119,-1,119,124,94,-1,119,94,93,-1,102,101,125,120,-1,120,125,126,-1,120,126,121,-1,122,127,78,77,-1,84,83,128,-1,84,128,123,-1,123,128,129,-1,123,129,124,-1,124,129,95,-1,124,95,94,-1,101,100,130,125,-1,125,130,131,-1,125,131,126,-1,127,132,79,78,-1,83,82,133,-1,83,133,128,-1,128,133,134,-1,128,134,129,-1,129,134,96,-1,129,96,95,-1,100,99,135,130,-1,130,135,136,-1,130,136,131,-1,132,137,138,79,-1,82,81,139,-1,82,139,133,-1,133,139,140,-1,133,140,134,-1,134,140,141,-1,134,141,96,-1,99,98,142,135,-1,135,142,143,-1,135,143,136,-1};
			return value;
		}


		/** Define subarrays using type double[] */
		private double[] getTextureCoordinate_8_15_point_1()
		{
			double[] value = {0.0,0.0,0.067,0.0,0.067,0.141,0.0,0.141,0.0,0.149,0.067,0.149,0.067,0.311,0.0,0.311,0.067,0.547,0.0,0.547,0.067,0.709,0.0,0.709,0.0,0.717,0.067,0.717,0.067,0.859,0.0,0.859,0.067,1.0,0.0,1.0,0.133,0.0,0.133,0.141,0.133,0.149,0.133,0.311,0.133,0.547,0.133,0.709,0.133,0.717,0.133,0.859,0.133,1.0,0.2,0.0,0.2,0.141,0.2,0.149,0.2,0.311,0.2,0.547,0.2,0.709,0.2,0.717,0.2,0.859,0.2,1.0,0.267,0.0,0.267,0.141,0.267,0.149,0.267,0.311,0.267,0.547,0.267,0.709,0.267,0.717,0.267,0.859,0.267,1.0,0.333,0.0,0.333,0.141,0.333,0.149,0.333,0.311,0.333,0.547,0.333,0.709,0.333,0.717,0.333,0.859,0.333,1.0,0.4,0.0,0.4,0.141,0.4,0.149,0.4,0.311,0.4,0.547,0.4,0.709,0.4,0.717,0.4,0.859,0.4,1.0,0.467,0.0,0.467,0.141,0.467,0.149,0.467,0.311,0.467,0.547,0.467,0.709,0.467,0.717,0.467,0.859,0.467,1.0,0.533,0.0,0.533,0.141,0.6,0.141,0.667,0.141,0.733,0.141,0.8,0.141,0.867,0.141,0.933,0.141,0.533,0.149,1.0,0.149,0.933,0.149,0.867,0.149,0.8,0.149,0.733,0.149,0.667,0.149,0.6,0.149,0.533,0.311,0.533,0.547,0.533,0.709,0.6,0.709,0.667,0.709,0.733,0.709,0.8,0.709,0.867,0.709,0.933,0.709,0.533,0.717,1.0,0.717,0.933,0.717};
			return value;
		}
		private double[] getTextureCoordinate_8_15_point_2()
		{
			double[] value = {0.867,0.717,0.8,0.717,0.733,0.717,0.667,0.717,0.6,0.717,0.533,0.859,0.533,1.0,0.6,0.0,0.6,0.311,0.6,0.547,0.6,0.859,0.6,1.0,0.667,0.0,0.667,0.311,0.667,0.547,0.667,0.859,0.667,1.0,0.733,0.0,0.733,0.311,0.733,0.547,0.733,0.859,0.733,1.0,0.8,0.0,0.8,0.311,0.8,0.547,0.8,0.859,0.8,1.0,0.867,0.0,0.867,0.311,0.867,0.547,0.867,0.859,0.867,1.0,0.933,0.0,0.933,0.311,0.933,0.547,0.933,0.859,0.933,1.0,1.0,0.0,1.0,0.141,1.0,0.311,1.0,0.547,1.0,0.709,1.0,0.859,1.0,1.0};
			return value;
		}


		/** Define subarrays using type double[] */
		private double[] getCoordinate_8_16_point_1()
		{
			double[] value = {-1.8,-1.6,0.0,-1.64438,-1.6,0.73213,-1.64438,2.0,0.73213,-1.8,2.0,0.0,-2.0,2.0,0.0,-1.82709,2.0,0.81347,-2.74064,-2.0,1.22021,-3.0,-2.0,0.0,2.74064,-2.0,-1.22021,3.0,-2.0,0.0,1.82709,2.0,-0.81347,2.0,2.0,0.0,1.8,2.0,0.0,1.64438,2.0,-0.73213,1.64438,-1.6,-0.73213,1.8,-1.6,0.0,-1.20444,-1.6,1.33766,-1.20444,2.0,1.33766,-1.33826,2.0,1.48629,-2.00739,-2.0,2.22943,2.00739,-2.0,-2.22943,1.33826,2.0,-1.48629,1.20444,2.0,-1.33766,1.20444,-1.6,-1.33766,-0.55623,-1.6,1.7119,-0.55623,2.0,1.7119,-0.61803,2.0,1.90211,-0.92705,-2.0,2.85317,0.92705,-2.0,-2.85317,0.61803,2.0,-1.90211,0.55623,2.0,-1.7119,0.55623,-1.6,-1.7119,0.18815,-1.6,1.79014,0.18815,2.0,1.79014,0.20906,2.0,1.98904,0.31359,-2.0,2.98357,-0.31359,-2.0,-2.98357,-0.20906,2.0,-1.98904,-0.18815,2.0,-1.79014,-0.18815,-1.6,-1.79014,0.9,-1.6,1.55885,0.9,2.0,1.55885,1.0,2.0,1.73205,1.5,-2.0,2.59808,-1.5,-2.0,-2.59808,-1.0,2.0,-1.73205,-0.9,2.0,-1.55885,-0.9,-1.6,-1.55885,1.45623,-1.6,1.05801,1.45623,2.0,1.05801,1.61803,2.0,1.17557,2.42705,-2.0,1.76336,-2.42705,-2.0,-1.76336,-1.61803,2.0,-1.17557,-1.45623,2.0,-1.05801,-1.45623,-1.6,-1.05801,1.76067,-1.6,0.37424,1.76067,2.0,0.37424,1.9563,2.0,0.41582,2.93444,-2.0,0.62374,-2.93444,-2.0,-0.62374,-1.9563,2.0,-0.41582,-1.76067,2.0,-0.37424,-1.76067,-1.6,-0.37424,1.76067,-1.6,-0.37424,1.76067,2.0,-0.37424,1.45623,2.0,-1.05801,0.9,2.0,-1.55885,0.18815,2.0,-1.79014,-0.55623,2.0,-1.7119,-1.20444,2.0,-1.33766,-1.64438,2.0,-0.73213,1.9563,2.0,-0.41582,-1.82709,2.0,-0.81347,-1.33826,2.0,-1.48629,-0.61803,2.0,-1.90211,0.20906,2.0,-1.98904,1.0,2.0,-1.73205,1.61803,2.0,-1.17557,2.93444,-2.0,-0.62374,-2.93444,-2.0,0.62374,-1.9563,2.0,0.41582,-1.61803,2.0,1.17557,-1.0,2.0,1.73205,-0.20906,2.0,1.98904,0.61803,2.0,1.90211,1.33826,2.0,1.48629,1.82709,2.0,0.81347,-1.76067,2.0,0.37424,1.64438,2.0,0.73213,1.20444,2.0,1.33766,0.55623,2.0,1.7119,-0.18815,2.0,1.79014,-0.9,2.0,1.55885,-1.45623,2.0,1.05801,-1.76067,-1.6,0.37424,1.45623,-1.6,-1.05801,2.42705,-2.0,-1.76336,-2.42705,-2.0,1.76336,-1.45623,-1.6,1.05801};
			return value;
		}
		private double[] getCoordinate_8_16_point_2()
		{
			double[] value = {0.9,-1.6,-1.55885,1.5,-2.0,-2.59808,-1.5,-2.0,2.59808,-0.9,-1.6,1.55885,0.18815,-1.6,-1.79014,0.31359,-2.0,-2.98357,-0.31359,-2.0,2.98357,-0.18815,-1.6,1.79014,-0.55623,-1.6,-1.7119,-0.92705,-2.0,-2.85317,0.92705,-2.0,2.85317,0.55623,-1.6,1.7119,-1.20444,-1.6,-1.33766,-2.00739,-2.0,-2.22943,2.00739,-2.0,2.22943,1.20444,-1.6,1.33766,-1.64438,-1.6,-0.73213,-2.74064,-2.0,-1.22021,2.74064,-2.0,1.22021,1.64438,-1.6,0.73213};
			return value;
		}

		/** Large attribute array: IndexedFaceSet coordIndex field, scene-graph level=7, element #15, 690 total numbers.
		 * Reassemble split array as single method to improve readability and runnability.
		 * Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors. 
		 * Individual Java methods (including aggregated initializations) are limited to 64KB.
		 * @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
		 * @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
		 */
		private MFInt32 getIndexedFaceSet_7_15_coordIndex()
		{
			MFInt32 IndexedFaceSet_7_15_coordIndex = new MFInt32()/*2.finalize*/
				.append(new MFInt32(getIndexedFaceSet_7_15_coordIndex_1()));
			return IndexedFaceSet_7_15_coordIndex;
		}
		/** Large attribute array: IndexedFaceSet texCoordIndex field, scene-graph level=7, element #15, 690 total numbers.
		 * Reassemble split array as single method to improve readability and runnability.
		 * Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors. 
		 * Individual Java methods (including aggregated initializations) are limited to 64KB.
		 * @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
		 * @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
		 */
		private MFInt32 getIndexedFaceSet_7_15_texCoordIndex()
		{
			MFInt32 IndexedFaceSet_7_15_texCoordIndex = new MFInt32()/*2.finalize*/
				.append(new MFInt32(getIndexedFaceSet_7_15_texCoordIndex_1()));
			return IndexedFaceSet_7_15_texCoordIndex;
		}
		/** Large attribute array: TextureCoordinate point field, scene-graph level=8, element #15, 288 total numbers made up of 144 2-tuple values.
		 * Reassemble split array as single method to improve readability and runnability.
		 * Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors. 
		 * Individual Java methods (including aggregated initializations) are limited to 64KB.
		 * @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
		 * @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
		 */
		private MFVec2f getTextureCoordinate_8_15_point()
		{
			MFVec2f TextureCoordinate_8_15_point = new MFVec2f()/*2.finalize*/
				.append(new MFVec2f(getTextureCoordinate_8_15_point_1()))
				.append(new MFVec2f(getTextureCoordinate_8_15_point_2()));
			return TextureCoordinate_8_15_point;
		}
		/** Large attribute array: Coordinate point field, scene-graph level=8, element #16, 360 total numbers made up of 120 3-tuple values.
		 * Reassemble split array as single method to improve readability and runnability.
		 * Provide large array values via separate methods, hoping to avoid 'code too large' Java compilation errors. 
		 * Individual Java methods (including aggregated initializations) are limited to 64KB.
		 * @see https://stackoverflow.com/questions/2407912/code-too-large-compilation-error-in-java
		 * @see https://stackoverflow.com/questions/11437905/java-too-many-constants-jvm-error
		 */
		private MFVec3f getCoordinate_8_16_point()
		{
			MFVec3f Coordinate_8_16_point = new MFVec3f()/*2.finalize*/
				.append(new MFVec3f(getCoordinate_8_16_point_1()))
				.append(new MFVec3f(getCoordinate_8_16_point_2()));
			return Coordinate_8_16_point;
		}

	/** The initialized model object, created within initialize() method. */
	private X3D x3dModel;

	/** 
	 * Provide a 
	 * <a href="https://dzone.com/articles/java-copy-shallow-vs-deep-in-which-you-will-swim" target="_blank">shallow copy</a>
	 * of the X3D model.
	 * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html">X3D</a>
	 * @return ShroudedPropulsor model
	 */
	public X3D getX3dModel()
	{	  
		return x3dModel;
	}
	   
    /** 
     * Default main() method provided for test purposes, uses CommandLine to set global ConfigurationProperties for this object.
     * @param args array of input parameters, provided as arguments
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#handleArguments-java.lang.String:A-">X3D.handleArguments(args)</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/Core/X3D.html#validationReport--">X3D.validationReport()</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html">CommandLine</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/CommandLine.html#USAGE">CommandLine.USAGE</a>
     * @see <a href="https://www.web3d.org/specifications/java/javadoc/org/web3d/x3d/jsail/ConfigurationProperties.html">ConfigurationProperties</a>
     */
    public static void main(String args[])
    {
        System.out.println("Build this X3D model, showing validation diagnostics...");
        X3D thisExampleX3dModel = new ShroudedPropulsor().getX3dModel();
//      System.out.println("X3D model construction complete.");
	
        // next handle command line arguments
        boolean hasArguments = (args != null) && (args.length > 0);
        boolean validate = true; // default
        boolean argumentsLoadNewModel = false;
        String  fileName = new String();

        if (args != null)
        {
                for (String arg : args)
                {
                        if (arg.toLowerCase().startsWith("-v") || arg.toLowerCase().contains("validate"))
                        {
                                validate = true; // making sure
                        }
                        if (arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3D) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_CLASSICVRML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_X3DB) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_VRML97) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_EXI) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_GZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_ZIP) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_HTML) ||
                                arg.toLowerCase().endsWith(X3D.FILE_EXTENSION_XHTML))
                        {
                                argumentsLoadNewModel = true;
                                fileName = arg;
                        }
                }
        }
        if      (argumentsLoadNewModel)
                System.out.println("WARNING: \"Savage.Submarines.Various.ShroudedPropulsor\" model invocation is attempting to load file \"" + fileName + "\" instead of simply validating itself... file loading ignored.");
        else if (hasArguments) // if no arguments provided, this method produces usage warning
                thisExampleX3dModel.handleArguments(args);
	
        if (validate)
        {
            //  System.out.println("--- TODO fix duplicated outputs ---"); // omit when duplicated outputs problem is solved/refactored
		String validationResults = thisExampleX3dModel.validationReport();
            //  System.out.println("-----------------------------------"); // omit when duplicated outputs problem is solved/refactored
                System.out.print("Savage.Submarines.Various.ShroudedPropulsor self-validation test confirmation: ");
                if (!validationResults.equals("success"))
                    System.out.println();
                System.out.println(validationResults.trim());

                // experimental: test X3DJSAIL output files
                // Submarines/Various/ShroudedPropulsor_JavaExport.* file validation is checked when building X3D Example Archives
                String filenameX3D  = "Submarines/Various/ShroudedPropulsor_JavaExport.x3d"; 
                String filenameX3DV = "Submarines/Various/ShroudedPropulsor_JavaExport.x3dv"; 
                String filenameJSON = "Submarines/Various/ShroudedPropulsor_JavaExport.json";
                thisExampleX3dModel.toFileX3D        (filenameX3D);
                thisExampleX3dModel.toFileClassicVRML(filenameX3DV);
// TODO         thisExampleX3dModel.toFileJSON       (filenameJSON);
        }
    }
}
