X3D Model Documentation: OtoMelaraDeckGun.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' OtoMelaraDeckGun.x3d '/>
  6            <meta name='descriptioncontent='The well known gun firing'/>
  7            <meta name='creatorcontent='Copyright [2001] By George Stavritis'/>
  8            <meta name='createdcontent='28 February 2001'/>
  9            <meta name='modifiedcontent='20 October 2019'/>
 10            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/OtoMelaraDeckGun.x3d '/>
 11            <meta name='generatorcontent='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 12            <meta name='licensecontent='../../license.html'/>
 13       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
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<!-- to top DEF nodes index: BOUNCINGBOXTRANSFORM, CLOCK, CUBEPATH
-->
 14       <Scene>
 15            <WorldInfo title='OtoMelaraDeckGun.x3d'/>
 16            <Transform>
 17                 <Shape>
 18                      <Cylinder height='1.5'/>
 19                      <Appearance>
 20                           <Material/>
 21                      </Appearance>
 22                 </Shape>
 23            </Transform>
 24            <Transform translation='0 0.7 0'>
 25                 <Shape>
 26                      <Sphere/>
 27                      <Appearance>
 28                           <Material/>
 29                      </Appearance>
 30                 </Shape>
 31            </Transform>
 32 
          <!-- ROUTE information for BOUNCINGBOXTRANSFORM node:  [from CUBEPATH.value_changed to set_translation ] -->
          <Transform DEF='BOUNCINGBOXTRANSFORMrotation='0 0 1 1.8translation='10 1.75 2'>
 33                 <Shape>
 34                      <Cylinder height='4radius='0.1'/>
 35                      <Appearance>
 36                           <Material/>
 37                      </Appearance>
 38                 </Shape>
 39 
               <!-- ROUTE information for CLOCK node:  [from fraction_changed to CUBEPATH.set_fraction ] -->
               <TimeSensor DEF='CLOCKcycleInterval='0.7loop='true'/>
 40 
               <!-- ROUTE information for CUBEPATH node:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to BOUNCINGBOXTRANSFORM.set_translation ] -->
               <PositionInterpolator DEF='CUBEPATHkey='0.00 0.25 0.50 0.75 1.00keyValue='2.25 1.0 0.0 1.25 0.8 0.0 1.0 0.75 0.0 1.5 0.9 0.0 2.25 1.0 0.0'/>
 41            </Transform>
 42            < ROUTE  fromNode='CLOCK' fromField='fraction_changed' toNode='CUBEPATH' toField='set_fraction'/>
 43            < ROUTE  fromNode='CUBEPATH' fromField='value_changed' toNode='BOUNCINGBOXTRANSFORM' toField='set_translation'/>
 44       </Scene>
 45  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: BOUNCINGBOXTRANSFORM, CLOCK, CUBEPATH
-->
X3D Tooltips element index: Appearance, Cylinder, head, Material, meta, PositionInterpolator, ROUTE, Scene, Shape, Sphere, TimeSensor, Transform, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

CLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
CUBEPATH
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
CUBEPATH
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
BOUNCINGBOXTRANSFORM
Transform
set_translation
SFVec3f

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/OtoMelaraDeckGunIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/OtoMelaraDeckGun.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idNamefield='value'/> matches XML terminology <XmlElement  DEF='idNameattribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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