X3D Model Documentation: Funnel.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' Funnel.x3d '/>
  6            <meta name='creatorcontent='Copyright [2001] By George Stavritis'/>
  7            <meta name='createdcontent='28 February 2001'/>
  8            <meta name='modifiedcontent='20 October 2019'/>
  9            <meta name='descriptioncontent='The midship;s construction funnel..'/>
 10            <meta name='generatorcontent='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 11            <meta name='licensecontent='../../license.html'/>
 12            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/Funnel.x3d '/>
 13       </head>
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Index for Viewpoint node: Viewpoint_1
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 14       <Scene>
 15            <WorldInfo title='Funnel.x3d'/>
 16            <Transform rotation='0 1 0 0.758'>
 17                 <Viewpoint description='See the funnelposition='0 13 45'/>
 18            </Transform>
 19            <Shape>
 20                 <Appearance>
 21                      <Material/>
 22 
                    <!-- ImageTexture LightTexture is a DEF node that has 2 USE nodes: USE_1, USE_2 -->
                    <ImageTexture DEF='LightTexture'   url=' "faio.gif " "https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/faio.gif " '/>
 23                 </Appearance>
 24                 <Extrusion convex='falsecreaseAngle='0.785crossSection='3 19 3.5 9 5.5 8 5.3 0 -5.3 0 -5.5 8 -3.5 9 -3 19 3 19solid='falsespine='0 0 0 0 5 0'/>
 25                 <!-- 3 0, 3.5 8, 5.5 9, 5.3 19, -5.3 19, -5.5 9, -3.5 8, -3 0, 3. 0 -->
 26            </Shape>
 27            <Shape>
 28                 <Appearance>
 29                      <Material/>
 30                      <ImageTexture USE='LightTexture'/>
 31                 </Appearance>
 32                 <Extrusion convex='falsecreaseAngle='0.785crossSection='3 0 3.5 8 -3.5 8 -3 0 3 0scale='1 1 1 1 0.9 0.9 0.8 0.8solid='falsespine='0 5 0 0 9 0 0 8.8 0 0 9.5 0'/>
 33            </Shape>
 34            <Transform translation='0 5 9'>
 35                 <Shape>
 36                      <Appearance>
 37                           <Material/>
 38                           <ImageTexture USE='LightTexture'/>
 39                      </Appearance>
 40                      <Extrusion convex='falsecreaseAngle='0.785crossSection='0 0 1 0.5 2 2 3 4 4 6 4 7 2.5 9 2 10 1 11 -1 11 -2 10 -2.5 9 -4 7 -4 6 -3 4 -2 2 -1 0.5 0 0scale='0.8 0.8 0.6 0.6 0.8 0.7 0.5 0.5solid='falsespine='0 0 0 0 6 0 0 7 0 0 6 0'/>
 41                 </Shape>
 42            </Transform>
 43       </Scene>
 44  </X3D>
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Index for Viewpoint node: Viewpoint_1
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X3D Tooltips element index: Appearance, Extrusion, head, ImageTexture, Material, meta, Scene, Shape, Transform, Viewpoint, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/FunnelIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/FrigateGreece/Funnel.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idNamefield='value'/> matches XML terminology <XmlElement  DEF='idNameattribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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