X3D Model Documentation: Exhaust.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' Exhaust.x3d '/>
  6            <meta name='creatorcontent='Figure 25.1, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='translatorcontent='Don Brutzman'/>
  8            <meta name='modifiedcontent='20 October 2019'/>
  9            <meta name='descriptioncontent='Exhaust.'/>
 10            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/DDGArleighBurkeUnitedStates/Exhaust.x3d '/>
 11            <meta name='generatorcontent='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 12            <meta name='licensecontent='../../license.html'/>
 13       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: EXHAUST, EXHAUSTCLOCK, EXHINT, Flames

Index for Viewpoint node: Viewpoint_1
-->
 14       <Scene>
 15            <WorldInfo title='Exhaust.x3d'/>
 16            <Viewpoint description='Torch (high detail)position='0 0 2'/>
 17 
          <!-- ROUTE information for EXHAUST node:  [from EXHINT.value_changed to set_scale ] -->
          <Transform DEF='EXHAUSTscale='0.5 0.5 0.5translation='0 0 0.2'>
 18 
               <!-- Shape Flames is a DEF node that has 2 USE nodes: USE_1, USE_2 -->
               <Shape DEF='Flames'>
 19                      <!-- No appearance, use emissive shading -->
 20                      <IndexedFaceSet coordIndex='0 1 2 -1 3 4 5 -1 6 7 8 -1'>
 21                           <Coordinate point='0.25 0.0 0.00 0.15 1.0 0.10 0.05 0.0 0.15 0.18 0.0 0.05 0.00 1.2 0.05 -0.10 0.0 0.05 -0.00 0.0 0.15 -0.13 0.8 0.10 -0.25 0.0 0.00'/>
 22                           <Color color='1.0 0.0 0.0 0.9 0.5 0 1.0 0.0 0.0 0.9 0.3 0 1.0 1.0 0.0 0.9 0.3 0 0.7 0.1 0.2 0.9 0.8 0 1.0 0.0 0.0'/>
 23                      </IndexedFaceSet>
 24                 </Shape>
 25                 <Transform rotation='0 1 0 1.57scale='0.9 0.9 1'>
 26                      <Shape USE='Flames'/>
 27                 </Transform>
 28                 <Transform rotation='0 1 0 -1.57scale='0.9 0.9 1'>
 29                      <Shape USE='Flames'/>
 30                 </Transform>
 31            </Transform>
 32 
          <!-- ROUTE information for EXHAUSTCLOCK node:  [from fraction_changed to EXHINT.set_fraction ] -->
          <TimeSensor DEF='EXHAUSTCLOCKloop='true'/>
 33 
          <!-- ROUTE information for EXHINT node:  [from EXHAUSTCLOCK.fraction_changed to set_fraction ] [from value_changed to EXHAUST.set_scale ] -->
          <PositionInterpolator DEF='EXHINTkey='0 .5 1keyValue='.1 .1 .1 .5 .5 .5 1 1 1'/>
 34            < ROUTE  fromNode='EXHAUSTCLOCK' fromField='fraction_changed' toNode='EXHINT' toField='set_fraction'/>
 35            < ROUTE  fromNode='EXHINT' fromField='value_changed' toNode='EXHAUST' toField='set_scale'/>
 36       </Scene>
 37  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: EXHAUST, EXHAUSTCLOCK, EXHINT, Flames

Index for Viewpoint node: Viewpoint_1
-->
X3D Tooltips element index: Color, Coordinate, head, IndexedFaceSet, meta, PositionInterpolator, ROUTE, Scene, Shape, TimeSensor, Transform, Viewpoint, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

EXHAUSTCLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
EXHINT
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
EXHINT
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
EXHAUST
Transform
set_scale
SFVec3f

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/DDGArleighBurkeUnitedStates/ExhaustIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/DDGArleighBurkeUnitedStates/Exhaust.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idNamefield='value'/> matches XML terminology <XmlElement  DEF='idNameattribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

to top <!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->