X3D Model Documentation: Phalanx.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' Phalanx.x3d '/>
  6            <meta name='descriptioncontent='PhalanxAntiMissileDefense from Savage MEKO 2000 Model'/>
  7            <meta name='creatorcontent='Kavousanos-Kavousanakis, Andreas GRC'/>
  8            <meta name='createdcontent='19 August 2003'/>
  9            <meta name='modifiedcontent='20 October 2019'/>
 10            <meta name=' TODO content=' add ROUTE connections '/>
 11            <meta name='Imagecontent='Phalanx.png'/>
 12            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/ShipsMilitary/DDG51FlightIIaUnitedStates/Phalanx.x3d '/>
 13            <meta name='generatorcontent='X3D-Edit, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 14            <meta name='licensecontent='../../license.html'/>
 15       </head>
<!--

<!-- -->
<!-- to top DEF nodes index: App, BASE_PHALANX_AFT, Base_Phalanx_path, Mat, PHALANX_AFT, Phalanx_path, PhalanxRadar
-->
 16       <Scene>
 17            <WorldInfo title='Phalanx.x3d'/>
 18            <Transform DEF='BASE_PHALANX_AFTcenter='-4 -81.5 13'>
 19                 <!-- PHALANX AFT -->
 20                 <Shape>
 21                      <!-- PHALANX BASE -->
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 25                      </IndexedFaceSet>
 26 
                    <!-- Appearance App is a DEF node that has 2 USE nodes: USE_1, USE_2 -->
                    <Appearance DEF='App'>
 27                           <Material DEF='MatambientIntensity='0.02diffuseColor='0.5294 0.5294 0.5294shininess='0.55'/>
 28                      </Appearance>
 29                 </Shape>
 30                 <Transform DEF='PHALANX_AFTcenter='-4 -81.5 13'>
 31                      <!-- Rotating Parts -->
 32                      <Shape>
 33                           <!-- MOTION ADDED BY TRANSLATOR -->
 34                           <IndexedFaceSet solid='falsecoordIndex='0 1 2 3 4 5 -1 6 5 4 7 -1 7 4 3 8 -1 8 3 2 9 -1 9 2 1 10 -1 10 1 0 11 -1 11 0 5 6 -1 6 7 8 9 10 11 -1 12 13 14 15 16 17 -1normalIndex='0 0 0 0 0 0 -1 1 1 1 1 -1 2 2 2 2 -1 3 3 3 3 -1 4 4 4 4 -1 5 5 5 5 -1 6 6 6 6 -1 7 7 7 7 7 7 -1 7 7 7 7 7 7 -1'>
 35                                <Coordinate point='-4.00388 -81.9147 13.5445 -4.12123 -81.9147 13.4738 -4.11869 -81.9147 13.3368 -3.9988 -81.9147 13.2705 -3.88145 -81.9147 13.3412 -3.88399 -81.9147 13.4782 -3.88399 -80.7923 13.4782 -3.88145 -80.7923 13.3412 -3.9988 -80.7923 13.2705 -4.11869 -80.7923 13.3368 -4.12123 -80.7923 13.4738 -4.00388 -80.7923 13.5445 -3.92737 -81.9149 13.4741 -3.92394 -81.9149 13.3847 -3.99962 -81.9149 13.337 -4.07874 -81.9149 13.3787 -4.08218 -81.9149 13.4681 -4.0065 -81.9149 13.5158'/>
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 37                           </IndexedFaceSet>
 38                           <Appearance>
 39                                <Material diffuseColor='0 0 0shininess='0.5'/>
 40                           </Appearance>
 41                      </Shape>
 42                      <Shape>
 43                           <!-- MOTION ADDED BY TRANSLATOR -->
 44                           <IndexedFaceSet solid='falsecoordIndex='6 5 4 7 -1 7 4 3 8 -1 8 3 2 9 -1 9 2 1 10 -1 10 1 0 11 -1 11 0 5 6 -1 6 7 8 9 10 11 -1normalIndex='1 1 1 1 -1 2 2 2 2 -1 3 3 3 3 -1 4 4 4 4 -1 5 5 5 5 -1 6 6 6 6 -1 0 0 0 0 0 0 -1'>
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 46                                <Normal vector='0 -1 0 -0.532912 0 0.846171 -0.999261 0 -0.0384323 -0.466346 0 -0.884602 0.532912 0 -0.846171 0.999261 0 0.0384323 0.466346 0 0.884602'/>
 47                           </IndexedFaceSet>
 48                           <Appearance>
 49                                <Material diffuseColor='0 0 0shininess='0.5'/>
 50                           </Appearance>
 51                      </Shape>
 52                      <Shape>
 53                           <!-- PHALANX RADAR -->
 54                           <IndexedFaceSet solid='falsecoordIndex='0 1 2 3 -1 3 2 4 5 -1 6 7 8 9 -1 7 10 11 8 -1 12 6 9 13 -1 14 12 13 15 -1 16 14 15 17 -1 18 16 17 19 -1 20 18 19 4 -1 21 20 4 2 -1 22 21 2 1 -1 23 22 1 24 -1 25 23 24 26 -1 10 25 26 11 -1 27 28 29 -1 27 30 28 -1 27 31 30 -1 27 32 31 -1 27 33 32 -1 27 34 33 -1 27 35 34 -1 27 36 35 -1 27 37 36 -1 27 38 37 -1 27 39 38 -1 31 32 22 23 -1 21 22 32 33 -1 23 25 30 31 -1 28 30 25 10 -1 29 7 6 39 -1 29 39 27 -1 38 39 6 12 -1 10 7 29 28 -1 14 37 38 12 -1 36 37 14 16 -1 35 36 16 18 -1 34 35 18 20 -1 33 34 20 21 -1 40 9 8 41 -1 13 9 40 42 -1 15 13 42 43 -1 17 15 43 44 -1 19 17 44 45 -1 4 19 45 5 -1 46 24 1 0 -1 47 26 24 46 -1 48 11 26 47 -1 41 8 11 48 -1normalIndex='0 1 2 3 -1 3 2 4 5 -1 6 7 8 9 -1 7 10 11 8 -1 12 6 9 13 -1 14 12 13 15 -1 16 14 15 17 -1 18 16 17 19 -1 20 18 19 4 -1 21 20 4 2 -1 22 21 2 1 -1 23 22 1 24 -1 25 23 24 26 -1 10 25 26 11 -1 27 28 29 -1 27 30 28 -1 27 31 30 -1 27 32 31 -1 27 33 32 -1 27 34 33 -1 27 35 34 -1 27 36 35 -1 27 37 36 -1 27 38 37 -1 27 39 38 -1 31 32 22 23 -1 21 22 32 33 -1 23 25 30 31 -1 28 30 25 10 -1 29 7 6 39 -1 29 39 27 -1 38 39 6 12 -1 10 7 29 28 -1 14 37 38 12 -1 36 37 14 16 -1 35 36 16 18 -1 34 35 18 20 -1 33 34 20 21 -1 40 9 8 41 -1 13 9 40 42 -1 15 13 42 43 -1 17 15 43 44 -1 19 17 44 45 -1 4 19 45 5 -1 46 24 1 0 -1 47 26 24 46 -1 48 11 26 47 -1 41 8 11 48 -1'>
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 57                           </IndexedFaceSet>
 58                           <Appearance DEF='PhalanxRadar'>
 59                                <Material ambientIntensity='0.722876diffuseColor='1.000000 1.000000 1.000000shininess='0.062500specularColor='0.407843 0.407843 0.407843'/>
 60                           </Appearance>
 61                      </Shape>
 62                      <OrientationInterpolator DEF='Phalanx_pathkey='0.0 0.25 0.50 0.75 1.0keyValue='1 0 0 0.0 -1 0 0 0.4 -1 0 0 0.8 -1 0 0 0.4 1 0 0 0.0'/>
 63                      <Shape>
 64                           <!-- BARREL -->
 65                           <IndexedFaceSet solid='falsecoordIndex='0 3 2 1 -1normalIndex='0 0 0 0 -1'>
 66                                <Coordinate point='-3.55016 -80.9042 13.7209 -3.55016 -81.915 13.7209 -4.45993 -81.915 13.7209 -4.45993 -80.9042 13.7209'/>
 67                                <Normal vector='0 0 1'/>
 68                           </IndexedFaceSet>
 69                           <Appearance USE='App'/>
 70                      </Shape>
 71                 </Transform>
 72                 <OrientationInterpolator DEF='Base_Phalanx_pathkey='0.0 0.25 0.50 0.75 1.0keyValue='0 0 1 0.0 0 0 1 2.2 0 0 1 0.0 0 0 -1 2.2 0 0 1 0.0'/>
 73                 <Transform translation='-4 -81.5 12.1'>
 74                      <!-- BASE ADDITION (By Tranlator) -->
 75                      <Shape>
 76                           <Appearance USE='App'/>
 77                           <Box size='2.2 2.1 0.2'/>
 78                      </Shape>
 79                 </Transform>
 80            </Transform>
 81       </Scene>
 82  </X3D>
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