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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.1//EN" "https://www.web3d.org/specifications/x3d-3.1.dtd">
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3 | <X3D profile='Immersive' version='3.1' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.1.xsd'> |
4 | <head> |
5 | <meta name='title' content=' BollardHydraulicSecurityPrototype.x3d '/> |
6 | <meta name='description' content='Rising/retractable security bollard'/> |
7 | <meta name='creator' content='Don Brutzman and MV4205 Advanced XML class'/> |
8 | <meta name='created' content='30 May 2007'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='reference' content='http://www.atgaccess.com'/> |
11 | <meta name=' warning ' content=' under development, initial functionality completed. TODO: add SMALL metadata. TODO: how to string together multiple bollards - add fields for spacing and count? '/> |
12 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/Buildings/SecurityPerimeter/BollardHydraulicSecurityPrototype.x3d '/> |
13 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
14 | <meta name='license' content='../../license.html'/> |
15 | </head> |
16 | <Scene> |
17 | <WorldInfo title='BollardHydraulicSecurityPrototype.x3d'/> |
18 | <ProtoDeclare name='BollardHydraulicSecurity' appinfo='A security bollard can be raised or lowered to prevent vehicle access by blocking a road. Usually multiple bollards are installed side by side raised and lowered together.'> |
19 | <ProtoInterface> |
20 | <field name='radius' type='SFFloat' value='0.2' accessType='initializeOnly'/> |
21 | <field name='height' type='SFFloat' value='1' accessType='initializeOnly'/> |
22 | <field name='textureUrl' type='MFString' accessType='inputOutput'/> |
23 | <field name='diffuseColor' type='SFColor' value='1 1 0' accessType='inputOutput'/> |
24 |
<field name='raise' type='SFBool' accessType='inputOnly'
appinfo='Command to raise the bollard.'/> |
25 |
<field name='lower' type='SFBool' accessType='inputOnly'
appinfo='Command to lower the bollard.'/> |
26 | <!-- TODO: add TimeDelaySensor nodes to report completion by the following output fields --> |
27 |
<field name='isRaised' type='SFBool' accessType='outputOnly'
appinfo='Notification event sent when bollard is fully raised.'/> |
28 |
<field name='isLowered' type='SFBool' accessType='outputOnly'
appinfo='Notification event sent when bollard is fully lowered.'/> |
29 | </ProtoInterface> |
30 | <ProtoBody> |
31 |
<!-- ROUTE information for BollardTransform node:
[from HeightInterpolator.value_changed to set_translation
]
[from HeightTypeConversion.initialTranslation to set_translation
]
-->
<Transform DEF='BollardTransform'> |
32 | <!-- first Cylinder displays only the sides, with an optional texture applied --> |
33 | <Shape> |
34 | <Cylinder bottom='false' top='false'> |
35 | <IS> |
36 | <connect nodeField='radius' protoField='radius'/> |
37 | <connect nodeField='height' protoField='height'/> |
38 | </IS> |
39 | </Cylinder> |
40 | <Appearance> |
41 |
<!-- Material
CylinderMaterial is a DEF node that has 1 USE node: USE_1 -->
<Material DEF='CylinderMaterial'> |
42 | <IS> |
43 | <connect nodeField='diffuseColor' protoField='diffuseColor'/> |
44 | </IS> |
45 | </Material> |
46 | <ImageTexture> |
47 | <IS> |
48 | <connect nodeField='url' protoField='textureUrl'/> |
49 | </IS> |
50 | </ImageTexture> |
51 | </Appearance> |
52 | </Shape> |
53 | <!-- second Cylinder displays only the top and bottom, which do not have the optional texture applied --> |
54 | <Shape> |
55 | <Cylinder side='false'> |
56 | <IS> |
57 | <connect nodeField='radius' protoField='radius'/> |
58 | <connect nodeField='height' protoField='height'/> |
59 | </IS> |
60 | </Cylinder> |
61 | <Appearance> |
62 | <Material USE='CylinderMaterial'/> |
63 | </Appearance> |
64 | </Shape> |
65 | </Transform> |
66 | <!-- only the first node in a prototype body is rendered, the others are carried along for the ride --> |
67 |
<!-- PositionInterpolator
HeightInterpolator is a DEF node that has 1 USE node: USE_1
<!-- ROUTE information for HeightInterpolator node: [from RaiseBollardClock.fraction_changed to set_fraction ] [from FractionReverser.value_changed to set_fraction ] [from value_changed to BollardTransform.set_translation ] --> <PositionInterpolator DEF='HeightInterpolator' key='0 1' keyValue='0 -0.5 0 0 0.5 0'/> |
68 | < ROUTE fromNode='HeightInterpolator' fromField='value_changed' toNode='BollardTransform' toField='set_translation'/> |
69 | <!-- ========= setup =========== --> |
70 | <!-- this Script initializes our PositionInterpolator to proper start/stop heights. Also initializes BollardTransform translation to the correct height. --> |
71 |
<!-- ROUTE information for HeightTypeConversion node:
[from initialTranslation to BollardTransform.set_translation
]
-->
<Script DEF='HeightTypeConversion' directOutput='true'> |
72 | <field name='height' type='SFFloat' accessType='initializeOnly'/> |
73 | <field name='initialTranslation' type='SFVec3f' accessType='outputOnly'/> |
74 | <field name='PI' type='SFNode' accessType='initializeOnly'> |
75 | <PositionInterpolator USE='HeightInterpolator'/> |
76 | </field> |
77 | <IS> |
78 | <connect nodeField='height' protoField='height'/> |
79 | </IS> |
<![CDATA[
ecmascript: function initialize () { // set initial Transform translation value to the correct height initialTranslation = new SFVec3f (0, -(height / 2), 0); // output event finalTranslation = new SFVec3f (0, (height / 2), 0); // Browser.println ('initialTranslation=' + initialTranslation); // customize PositionInterpolator to move correct vertical distance PI.keyValue = new MFVec3f (initialTranslation, finalTranslation); // Browser.println ('PI.keyValue=' + PI.keyValue); }
]]>
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81 | </Script> |
82 | < ROUTE fromNode='HeightTypeConversion' fromField='initialTranslation' toNode='BollardTransform' toField='set_translation'/> |
83 | <!-- ========= raise =========== --> |
84 |
<!-- ROUTE information for RaiseBollardClock node:
[from ClockScript.startRaising to startTime
]
[from fraction_changed to HeightInterpolator.set_fraction
]
-->
<TimeSensor DEF='RaiseBollardClock' cycleInterval='5'/> |
85 | <!-- alternative approach (shown below) replaces this script with a BooleanFilter plus TimeTrigger (to convert SFBool to SFTime) --> |
86 |
<!-- ROUTE information for ClockScript node:
[from startRaising to RaiseBollardClock.startTime
]
-->
<Script DEF='ClockScript'> |
87 | <field name='raise' type='SFBool' accessType='inputOnly'/> |
88 | <field name='startRaising' type='SFTime' accessType='outputOnly'/> |
89 | <IS> |
90 | <connect nodeField='raise' protoField='raise'/> |
91 | </IS> |
<![CDATA[
ecmascript: function raise (value, timestamp) { startRaising = timestamp; }
]]>
|
|
93 | </Script> |
94 | < ROUTE fromNode='RaiseBollardClock' fromField='fraction_changed' toNode='HeightInterpolator' toField='set_fraction'/> |
95 | < ROUTE fromNode='ClockScript' fromField='startRaising' toNode='RaiseBollardClock' toField='startTime'/> |
96 | <!-- ========= lower =========== --> |
97 |
<!-- ROUTE information for FractionReverser node:
[from LowerBollardClock.fraction_changed to set_fraction
]
[from value_changed to HeightInterpolator.set_fraction
]
-->
<ScalarInterpolator DEF='FractionReverser' key='0 1' keyValue='1 0'/> |
98 |
<!-- ROUTE information for LowerBollardClock node:
[from LowerTimeTrigger.triggerTime to set_startTime
]
[from fraction_changed to FractionReverser.set_fraction
]
-->
<TimeSensor DEF='LowerBollardClock' cycleInterval='5'/> |
99 |
<!-- ROUTE information for LowerTimeTrigger node:
[from StartLoweringFilter.inputTrue to set_boolean
]
[from triggerTime to LowerBollardClock.set_startTime
]
-->
<TimeTrigger DEF='LowerTimeTrigger'/> |
100 |
<!-- ROUTE information for StartLoweringFilter node:
[from inputTrue to LowerTimeTrigger.set_boolean
]
-->
<BooleanFilter DEF='StartLoweringFilter'> |
101 | <IS> |
102 | <connect nodeField='set_boolean' protoField='lower'/> |
103 | </IS> |
104 | </BooleanFilter> |
105 | < ROUTE fromNode='FractionReverser' fromField='value_changed' toNode='HeightInterpolator' toField='set_fraction'/> |
106 | < ROUTE fromNode='LowerBollardClock' fromField='fraction_changed' toNode='FractionReverser' toField='set_fraction'/> |
107 | < ROUTE fromNode='LowerTimeTrigger' fromField='triggerTime' toNode='LowerBollardClock' toField='set_startTime'/> |
108 | < ROUTE fromNode='StartLoweringFilter' fromField='inputTrue' toNode='LowerTimeTrigger' toField='set_boolean'/> |
109 | </ProtoBody> |
110 | </ProtoDeclare> |
111 | <!-- ==================== --> |
112 | <Viewpoint description='Bollard view' position='0 0 6'/> |
113 | <!-- test locally during development, once complete we split this out into a separate Example scene. --> |
114 |
<!-- ROUTE information for Bollard node:
[from ClickToRaiseBollard.isActive to raise
]
[from ClickToLowerBollard.isActive to lower
]
-->
<ProtoInstance name='BollardHydraulicSecurity' DEF='Bollard'> |
115 | <fieldValue name='height' value='0.85'/> |
116 | <fieldValue name='radius' value='0.2'/> |
117 | <fieldValue name='textureUrl' value=' "fan.png" '/> |
118 | </ProtoInstance> |
119 | <Shape DEF='GroundLevel'> |
120 | <Box size='10 0.01 10'/> |
121 | </Shape> |
122 | <Transform DEF='RaiseInterface' translation='-2 -1 0'> |
123 | <Shape> |
124 | <Text string='"Click to" "raise"'> |
125 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.3'/> |
126 | </Text> |
127 | </Shape> |
128 | <Shape> |
129 | <Box size='3 2 0.01'/> |
130 | <Appearance> |
131 | <Material transparency='1'/> |
132 | </Appearance> |
133 | </Shape> |
134 |
<!-- ROUTE information for ClickToRaiseBollard node:
[from isActive to Bollard.raise
]
-->
<TouchSensor DEF='ClickToRaiseBollard' description='click to raise bollard'/> |
135 | < ROUTE fromNode='ClickToRaiseBollard' fromField='isActive' toNode='Bollard' toField='raise'/> |
136 | </Transform> |
137 | <Transform DEF='LowerInterface' translation='2 -1 0'> |
138 | <Shape> |
139 | <Text string='"Click to" "lower"'> |
140 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='0.3'/> |
141 | </Text> |
142 | </Shape> |
143 | <Shape> |
144 | <Box size='3 2 0.01'/> |
145 | <Appearance> |
146 | <Material transparency='1'/> |
147 | </Appearance> |
148 | </Shape> |
149 |
<!-- ROUTE information for ClickToLowerBollard node:
[from isActive to Bollard.lower
]
-->
<TouchSensor DEF='ClickToLowerBollard' description='click tolower bollard'/> |
150 | < ROUTE fromNode='ClickToLowerBollard' fromField='isActive' toNode='Bollard' toField='lower'/> |
151 | </Transform> |
152 | </Scene> |
153 | </X3D> |
Event Graph ROUTE Table entries with 10 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
ClickToLowerBollard
TouchSensor isActive SFBool |
Bollard
ProtoInstance lower SFBool |
ClickToRaiseBollard
TouchSensor isActive SFBool |
Bollard
ProtoInstance raise SFBool |
ClockScript
Script startRaising SFTime |
RaiseBollardClock
TimeSensor startTime SFTime |
then
|
RaiseBollardClock
TimeSensor fraction_changed SFFloat |
HeightInterpolator
PositionInterpolator set_fraction SFFloat |
then
|
HeightInterpolator
PositionInterpolator value_changed SFVec3f |
BollardTransform
Transform set_translation SFVec3f |
HeightTypeConversion
Script initialTranslation SFVec3f |
BollardTransform
Transform set_translation SFVec3f |
Bollard
ProtoInstance BollardHydraulicSecurity |
No direct ROUTE connection found for events to/from this node. This ProtoInstance contains SFNode/MFNode fieldValue declarations with direct access to other nodes, and thus has potential to produce run-time animation. |
<!--
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<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
<ProtoInstance name='ProtoName'>
<field
name='fieldName'/> </ProtoInstance>
-->
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