1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' Turret.x3d '/> |
6 | <meta name='description' content='AAAV Gun Turret'/> |
7 | <meta name='creator' content='William Geissler'/> |
8 | <meta name='created' content='27 January 2001'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Turret.x3d '/> |
11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
12 | <meta name='license' content='../../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <WorldInfo info='"AAAV 30mm cannon turret"' title='AAAV Turret'/> |
16 | <Viewpoint description='Entry' orientation='0 -1 0 1.57' position='-40 0 0'/> |
17 | <Transform rotation='0 1 0 1.57' translation='14 12 0'> |
18 | <Viewpoint description='Atop Turret' orientation='1 0 0 -.5' position='0 0 0'/> |
19 | </Transform> |
20 |
<!-- ROUTE information for Turret node:
[from FIRST_CYLINDERSENSOR.rotation_changed to set_rotation
]
-->
<Transform DEF='Turret'> |
21 | <Transform DEF='TurretBody'> |
22 | <Shape> |
23 | <Appearance> |
24 |
<ImageTexture
url=' "cammie3.jpg![]() ![]() |
25 | </Appearance> |
26 | <IndexedFaceSet convex='false' coordIndex='0 9 8 7 6 5 4 3 2 1 0 -1 10 11 12 13 14 15 16 17 18 10 -1 2 3 13 12 2 -1 1 2 12 11 1 -1 0 1 11 10 0 -1 9 0 10 18 9 -1 8 9 18 17 8 -1 7 8 17 16 7 -1 6 7 16 15 6 -1 3 4 5 6 20 19 3 -1 14 13 3 19 14 -1 15 14 19 6 15 -1'> |
27 | <Coordinate point='2.0 0.0 -2.7 -1.4 0.0 -2.7 -3.0 0.0 -1.9 -3.0 0.0 0.7 -3.0 0.0 1.7 -1.4 0.0 2.7 0.0 0.0 2.7 2.0 0.0 2.7 3.0 0.0 1.7 3.0 0.0 -1.7 1.9 1.4 -2.5 -1.2 1.4 -2.5 -2.2 1.4 -2.0 -2.2 1.4 0.7 0.0 1.4 0.7 0.0 1.4 2.5 1.9 1.4 2.5 2.8 1.4 1.5 2.8 1.4 -1.5 0.0 0.5 0.7 0.0 0.5 2.5 -2.2 0.0 0.7'/> |
28 | </IndexedFaceSet> |
29 | </Shape> |
30 | <Shape> |
31 | <Extrusion ccw='false' crossSection='0.4 1.0 -0.4 1.0 -1.0 0.4 -1.0 -0.4 -0.4 -1.0 0.4 -1.0 1.0 -0.4 1.0 0.4 0.4 1.0' spine='0.6 1.4 -0.9 0.6 1.7 -0.9'/> |
32 | <Appearance> |
33 | <Material ambientIntensity='0.26' diffuseColor='0.15 0.05 0.0' shininess='0.08' specularColor='0.75 0.33 0.0'/> |
34 | </Appearance> |
35 | </Shape> |
36 | <Transform translation='0.6 1.75 -0.9'> |
37 | <Shape> |
38 | <Cylinder height='0.1' radius='1.1'/> |
39 | <Appearance> |
40 |
<ImageTexture
url=' "cammie2.jpg![]() ![]() |
41 | </Appearance> |
42 | </Shape> |
43 | </Transform> |
44 | <Transform translation='0.0 1.0 1.6'> |
45 | <Shape> |
46 | <Box size='0.2 0.6 1.4'/> |
47 | <Appearance> |
48 | <Material ambientIntensity='0.3' diffuseColor='0.15 0.15 0.25' shininess='0.1' specularColor='0.35 0.35 0.4'/> |
49 | </Appearance> |
50 | </Shape> |
51 | </Transform> |
52 | </Transform> |
53 | <Transform DEF='Gun' rotation='0 1 0 -1.57' scale='0.6 0.6 0.6' translation='-2.4 0.7 0'> |
54 | <Inline url=' "Bushmaster.x3d" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Bushmaster.x3d" "Bushmaster.wrl" "https://www.web3d.org/x3d/content/examples/Savage/AmphibiousVehicles/AAAV/Bushmaster.wrl" '/> |
55 | </Transform> |
56 |
<!-- ROUTE information for FIRST_CYLINDERSENSOR node:
[from rotation_changed to Turret.set_rotation
]
-->
<CylinderSensor DEF='FIRST_CYLINDERSENSOR' description='select to rotate' maxAngle='1.57' minAngle='-1.57'/> |
57 | </Transform> |
58 | < ROUTE fromNode='FIRST_CYLINDERSENSOR' fromField='rotation_changed' toNode='Turret' toField='set_rotation'/> |
59 | </Scene> |
60 | </X3D> |
Event Graph ROUTE Table with 1 ROUTE connection total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
FIRST_CYLINDERSENSOR
CylinderSensor rotation_changed SFRotation |
Turret
Transform set_rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->