1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' WeaponsPylon.x3d '/> |
6 | <meta name='description' content="This file defines a weapon system's pylon that is inlined to connect a rocket pod to a helicopter"/> |
7 | <meta name='creator' content='Jane Wu (adapted from the original pylon.wrl created for vrtp demo helicopter)'/> |
8 | <meta name='created' content='10 January 2001'/> |
9 | <meta name='contributor' content='Del Beilstein'/> |
10 | <meta name='modified' content='20 October 2019'/> |
11 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/OH58dKiowaWarriorUnitedStates/WeaponsPylon.x3d '/> |
12 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
13 | <meta name='license' content='../../license.html'/> |
14 | </head> |
15 | <Scene> |
16 | <WorldInfo title='WeaponsPylon.x3d'/> |
17 | <Shape> |
18 | <Appearance> |
19 | <Material diffuseColor='0.0 0.2 0.05'/> |
20 | </Appearance> |
21 | <Extrusion convex='false' creaseAngle='1.57' crossSection='0.1 0.0 0.092 -0.038 0.071 -0.071 0.038 -0.092 -0.071 -0.071 -0.092 -0.038 -0.1 0.0 -0.092 0.038 -0.071 0.071 -0.038 0.092 0.071 0.071 0.092 0.038 0.1 0.0' solid='false' spine='0.0 0.0 0.0 0.2 0.0 0.0 0.3 0.1 0.0 0.8 0.6 0.0 1.05 0.6 0.0'/> |
22 | </Shape> |
23 | </Scene> |
24 | </X3D> |
<!--
Color-coding legend: X3D terminology
<X3dNode field='value'/>
matches XML terminology
<XmlElement attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->