X3D Model Documentation: TailRotor.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent=' TailRotor.x3d '/>
  6            <meta name='descriptioncontent='This file defines the tail rotor of an OH58D.'/>
  7            <meta name='creatorcontent='Del Beilstein'/>
  8            <meta name='createdcontent='21 September 2001'/>
  9            <meta name='modifiedcontent='20 October 2019'/>
 10            <meta name='identifiercontent=' https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/OH58dKiowaWarriorUnitedStates/TailRotor.x3d '/>
 11            <meta name='generatorcontent='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/>
 12            <meta name='licensecontent='../../license.html'/>
 13       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: ROTOR_DISK_SHAPE, SEMI_TRANSPARENT_WHITE, TAIL_ROTOR, TAIL_ROTOR_PATH, TRCLOCK, TRDriveShaft
-->
 14       <Scene>
 15            <WorldInfo title='TailRotor.x3d'/>
 16            <Transform rotation='1 0 0 1.57scale='.12 1 .12'>
 17 
               <!-- ROUTE information for TAIL_ROTOR node:  [from TAIL_ROTOR_PATH.value_changed to set_rotation ] -->
               <Transform DEF='TAIL_ROTOR'>
 18                      <Shape DEF='ROTOR_DISK_SHAPE'>
 19                           <Appearance DEF='SEMI_TRANSPARENT_WHITE'>
 20                                <Material diffuseColor='1.0 1.0 1.0transparency='0.5'/>
 21                           </Appearance>
 22                           <Cylinder height='0.04radius='5.5'/>
 23                      </Shape>
 24                      <Transform translation='0 -.2 0'>
 25                           <Shape>
 26                                <Cylinder DEF='TRDriveShaftheight='.4radius='.15'/>
 27                                <Appearance>
 28                                     <Material diffuseColor='.8 .8 .8'/>
 29                                </Appearance>
 30                           </Shape>
 31                      </Transform>
 32                 </Transform>
 33 
               <!-- ROUTE information for TRCLOCK node:  [from fraction_changed to TAIL_ROTOR_PATH.set_fraction ] -->
               <TimeSensor DEF='TRCLOCKcycleInterval='2.0loop='true'/>
 34 
               <!-- ROUTE information for TAIL_ROTOR_PATH node:  [from TRCLOCK.fraction_changed to set_fraction ] [from value_changed to TAIL_ROTOR.set_rotation ] -->
               <OrientationInterpolator DEF='TAIL_ROTOR_PATHkey='0.0 1.0keyValue='0.0 1.0 0.0 0.0 0.0 1.0 0.0 3.142'/>
 35            </Transform>
 36            < ROUTE  fromNode='TRCLOCK' fromField='fraction_changed' toNode='TAIL_ROTOR_PATH' toField='set_fraction'/>
 37            < ROUTE  fromNode='TAIL_ROTOR_PATH' fromField='value_changed' toNode='TAIL_ROTOR' toField='set_rotation'/>
 38       </Scene>
 39  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->
<!-- to top DEF nodes index: ROTOR_DISK_SHAPE, SEMI_TRANSPARENT_WHITE, TAIL_ROTOR, TAIL_ROTOR_PATH, TRCLOCK, TRDriveShaft
-->
X3D Tooltips element index: Appearance, Cylinder, head, Material, meta, OrientationInterpolator, ROUTE, Scene, Shape, TimeSensor, Transform, WorldInfo, X3D, plus documentation for accessType definitions, type definitions, XML data types, and field types

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TRCLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
TAIL_ROTOR_PATH
OrientationInterpolator
set_fraction
SFFloat
then
 
 
 
TAIL_ROTOR_PATH
OrientationInterpolator
value_changed
SFRotation

ROUTE
event to
(2)
TAIL_ROTOR
Transform
set_rotation
SFRotation

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

-->
<!-- Online at
https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/OH58dKiowaWarriorUnitedStates/TailRotorIndex.html -->
<!-- Version control at
https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/OH58dKiowaWarriorUnitedStates/TailRotor.x3d -->

<!-- Color-coding legend: X3D terminology <X3dNode  DEF='idNamefield='value'/> matches XML terminology <XmlElement  DEF='idNameattribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
-->

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