1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' TailRotor.x3d '/> |
6 | <meta name='description' content='This file defines a tail rotor that is inlined to create the tail boom of a helicopter'/> |
7 | <meta name='creator' content='Jane Wu (adapted from the original tailrotor2.wrl created for vrtp demo helicopter)'/> |
8 | <meta name='created' content='8 January 2001'/> |
9 | <meta name='modified' content='20 October 2019'/> |
10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftHelicopters/HelicopterUnitedStates/TailRotor.x3d '/> |
11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
12 | <meta name='license' content='../../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <WorldInfo title='TailRotor.x3d'/> |
16 | <Group> |
17 |
<!-- ROUTE information for TailRotor node:
[from TailRotorPath.value_changed to set_rotation
]
-->
<Transform DEF='TailRotor'> |
18 | <Transform rotation='1.0 0.0 0.0 1.57' translation='0.0 0.0 -0.14'> |
19 | <Shape> |
20 | <Appearance> |
21 | <Material diffuseColor='0.75 0.75 0.75'/> |
22 | </Appearance> |
23 | <Cylinder height='0.35' radius='0.02'/> |
24 | </Shape> |
25 | </Transform> |
26 | <Transform translation='-0.05 0.0 0.0'> |
27 | |
28 | <Appearance> |
29 | <Material diffuseColor='0.2 0.2 0.2'/> |
30 | </Appearance> |
31 | <Extrusion creaseAngle='0.8' crossSection='0.00 0.00 0.03 -0.005 0.05 -0.007 0.07 -0.009 0.09 -0.01 0.11 -0.009 0.12 -0.007 0.13 -0.005 0.135 0.0 0.13 0.005 0.12 0.007 0.11 0.009 0.09 0.01 0.07 0.009 0.05 0.007 0.03 0.005 0 0' solid='false' spine='-0.015 0.02 0.0 -0.015 0.82 0.0'/> |
32 | </Shape> |
33 | </Transform> |
34 | <Transform rotation='1 0 0 3.14' translation='0.05 0 0'> |
35 | <Transform rotation='0 1 0 3.14'> |
36 | <Shape USE='Blade'/> |
37 | </Transform> |
38 | </Transform> |
39 | </Transform> |
40 |
<!-- ROUTE information for Clock node:
[from fraction_changed to TailRotorPath.set_fraction
]
-->
<TimeSensor DEF='Clock' loop='true'/> |
41 |
<!-- ROUTE information for TailRotorPath node:
[from Clock.fraction_changed to set_fraction
]
[from value_changed to TailRotor.set_rotation
]
-->
<OrientationInterpolator DEF='TailRotorPath' key='0.0 0.25 0.5 0.75 1.0' keyValue='0.00 0.00 1.00 0.00 0.00 0.00 1.00 1.57 0.00 0.00 1.00 3.14 0.00 0.00 1.00 4.712 0.00 0.00 1.00 6.284'/> |
42 | </Group> |
43 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='TailRotorPath' toField='set_fraction'/> |
44 | < ROUTE fromNode='TailRotorPath' fromField='value_changed' toNode='TailRotor' toField='set_rotation'/> |
45 | </Scene> |
46 | </X3D> |
Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
Clock
TimeSensor fraction_changed SFFloat |
TailRotorPath
OrientationInterpolator set_fraction SFFloat |
then
|
TailRotorPath
OrientationInterpolator value_changed SFRotation |
TailRotor
Transform set_rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
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-->