1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
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3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' AircraftFuselage.x3d '/> |
6 | <meta name='description' content='The main fuselage of a Blue Angel, created with an Extrusion node and the image of a F18 cockpit attached to it.'/> |
7 | <meta name='creator' content='Etsuko Lippi'/> |
8 | <meta name='created' content='11 July 2001'/> |
9 | <meta name='modified' content='28 November 2019'/> |
10 | <meta name='reference' content=' http://spower.free.fr/thisky/f18review/f18rev.htm '/> |
11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
12 | <meta name='subject' content='aircraft fuselage'/> |
13 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/F18BlueAngelUnitedStates/AircraftFuselage.x3d '/> |
14 | <meta name='license' content='../../license.html'/> |
15 | </head> |
16 | <Scene> |
17 | <WorldInfo title='AircraftFuselage.x3d'/> |
18 | <Background groundAngle='1.309 1.5702' groundColor='0.5 0.3 0.3 0.5 0.3 0.3 0.5 0.4 0.4' skyAngle='1.309 1.572' skyColor='0 0.2 0.7 0 0.5 1 1 1 1'/> |
19 | <Transform rotation='0.58 -0.58 0.58 2.09' scale='0.4 0.4 0.4' translation='0.5 -0.41 -5'> |
20 | <!-- A Yellow arrow on top the fuselage. --> |
21 | <Shape> |
22 | <Appearance> |
23 | <Material diffuseColor='1 0.8 0' specularColor='1 0.8 0'/> |
24 | </Appearance> |
25 | <IndexedFaceSet creaseAngle='1.75' solid='false' coordIndex='0 1 2 0 -1 3 4 5 3 -1'> |
26 | <Coordinate point='0 7.5 -0.15 -0.35 5 0 0.35 5 0 -0.2 5 0 0.2 5 0 0 -5 0'/> |
27 | </IndexedFaceSet> |
28 | </Shape> |
29 | </Transform> |
30 | <Transform rotation='1 0.05 0 3.14' scale='0.3 0.3 0.3' translation='-3.0 0.11 -5.0'> |
31 | <Shape> |
32 |
<!-- Appearance
FuselageAppearance is a DEF node that has 2 USE nodes: USE_1, USE_2 -->
<Appearance DEF='FuselageAppearance'> |
33 | <Material diffuseColor='0.1 0.25 0.5' specularColor='0 0.2 0.3'/> |
34 | </Appearance> |
35 | <Extrusion DEF='topFuseLage' creaseAngle='2.5' crossSection='0.00 1.30 .494 1.196 .923 .923 1.196 .494 1.30 0.00 1.196 -.494 .923 -.923 .494 -1.196 0.00 -1.30' scale='0.1 0.05 0.4 0.45 0.8 0.8' spine='2 -0.4 0 3 -0.4 0 5 -0.3 0'/> |
36 | </Shape> |
37 | </Transform> |
38 | <Transform rotation='0 1 0 3.14' scale='1 1 1.3' translation='0 0 -5.0'> |
39 | <!-- Fuselage head part --> |
40 | <Shape> |
41 | <Appearance USE='FuselageAppearance'/> |
42 | <Extrusion DEF='fuselageHead' creaseAngle='2.5' crossSection='0.00 1.30 .494 1.196 .923 .923 1.196 .494 1.30 0.00 1.196 -.494 .923 -.923 .494 -1.196 0.00 -1.30 -.494 -1.196 -.923 -.923 -1.196 -.494 -1.30 -0.00 -1.196 .494 -.923 .923 -.494 1.196 0.00 1.30' scale='0.47 0.37 0.37 0.27 0.18 0.15 0.10 0.08 0.06 0.04 0.03 0.015 0.009 0.009' spine='1.71 0.08 0 3 0 0 4 -0.1 0 4.15 -0.1 0 4.2 -0.1 0 4.22 -0.1 0 4.23 -0.1 0'/> |
43 | </Shape> |
44 | </Transform> |
45 | <Transform rotation='0 1 0 3.14' scale='1 1 1.3' translation='0 0 -5.0'> |
46 | <Shape> |
47 | <Appearance USE='FuselageAppearance'/> |
48 | <Extrusion DEF='fuselage' creaseAngle='2.5' crossSection='0.00 1.30 .494 1.196 .923 .923 1.196 .494 1.30 0.00 1.196 -.494 .923 -.923 .494 -1.196 0.00 -1.30 -.494 -1.196 -.923 -.923 0.00 -0.5 0.00 0.5 -.923 .923 -.494 1.196 0.00 1.30' scale='0.4 0.3 0.46 0.36 0.46 0.36 0.46 0.36 0.58 0.36 0.46 0.36 0.47 0.37' spine='-4 -0.055 0 -3 -0 0 -2 0.075 0 -1 0.1 0 0 0.22 0 1 0.08 0 1.73 0.08 0'/> |
49 | </Shape> |
50 | </Transform> |
51 | <Transform DEF='controlPanel' rotation='0.58 0.58 0.58 2.09' scale='0.2 0.2 0.2' translation='-1.5 0.32 -5'> |
52 | <Shape> |
53 | <Appearance> |
54 | <Material/> |
55 |
<ImageTexture
url=' "F18Cockpit.gif![]() ![]() |
56 | <!-- note: It is imaginary and unclassified. --> |
57 | </Appearance> |
58 | <IndexedFaceSet creaseAngle='1.75' solid='false' coordIndex='0 1 2 3 4 5 6 7 8 9 0'> |
59 | <Coordinate point='0.00 1.30 0 .494 1.196 0 .923 .923 0 1.196 .494 0 2.3 .494 0 2.3 -.494 0 1.196 -.494 0 .923 -.923 0 .494 -1.196 0 0.00 -1.30 0'/> |
60 | </IndexedFaceSet> |
61 | </Shape> |
62 | </Transform> |
63 | </Scene> |
64 | </X3D> |
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