1 |
<?xml version="1.0" encoding="UTF-8"?>
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2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content=' StartingAIM120MissileLow.x3d '/> |
6 | <meta name='description' content='Low-resolution AIM-120 AMRAAM missile after ignition'/> |
7 | <meta name='created' content='26 July 2004'/> |
8 | <meta name='modified' content='28 November 2019'/> |
9 | <meta name='creator' content='Major Axel Weber'/> |
10 | <meta name='identifier' content=' https://www.web3d.org/x3d/content/examples/Savage/AircraftFixedWing/EuroFighter/StartingAIM120MissileLow.x3d '/> |
11 | <meta name='generator' content='X3D-Edit 3.2, https://www.web3d.org/x3d/tools/X3D-Edit'/> |
12 | <meta name='license' content='../../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <!-- A rotating missile with flame tail --> |
16 | <WorldInfo title='StartingAIM120MissileLow.x3d'/> |
17 | <Transform DEF='Missile_Complete' rotation='0 0 1 1.571'> |
18 |
<!-- ROUTE information for MissileBody node:
[from Rotation.value_changed to set_rotation
]
-->
<Transform DEF='MissileBody'> |
19 | <Group DEF='Missile'> |
20 | <Transform DEF='Rocket'> |
21 | <Group DEF='RocketGroup'> |
22 | <Transform DEF='RocketBody' scale='1 10 1'> |
23 | <Shape DEF='Body'> |
24 | <Appearance> |
25 |
<!-- Material
MetalWhite is a DEF node that has 4 USE nodes: USE_1, USE_2, USE_3, USE_4 --> <Material DEF='MetalWhite' shininess='0.300' specularColor='1 1 1'/> |
26 | </Appearance> |
27 | <Extrusion creaseAngle='0.524' crossSection='0 -2 .5 -2 .8 -2 1 -2 1 -1 1 0 .99101 .40312 .97422 .98262 .89863 1.25136 .80625 1.41933 .58918 1.6149 .32165 1.7338 .00954 1.77839' orientation='-1 0 0 1.571 -.973 -.162 -.162 1.598 -.9 -.309 -.309 1.676 -.794 -.43 -.43 1.799 -.672 -.523 -.523 1.958 -.546 -.593 -.593 2.143 -.419 -.642 -.642 2.347 -.296 -.675 -.675 2.566 -.176 -.696 -.696 2.793 -.058 -.706 -.706 3.025 -.058 .706 .706 3.025 -.176 .696 .696 2.793 -.296 .675 .675 2.566 -.419 .642 .642 2.347 -.546 .593 .593 2.143 -.672 .523 .523 1.958 -.794 .43 .43 1.799 -.9 .309 .309 1.676 -.973 .162 .162 1.598 -1 0 0 1.571' solid='false' spine='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0'/> |
28 | </Shape> |
29 | </Transform> |
30 | </Group> |
31 | </Transform> |
32 | <Transform DEF='BackWings' translation='0 -17 0'> |
33 | <Group DEF='Wings_Back'> |
34 | <Transform DEF='WingCone' scale='2 3 .2'> |
35 | <Shape DEF='Cone'> |
36 | <Appearance> |
37 | <Material USE='MetalWhite'/> |
38 | </Appearance> |
39 | <Cone bottomRadius='2.500' height='2.'/> |
40 | </Shape> |
41 | </Transform> |
42 | <Transform DEF='WingCone2' rotation='0 1 0 1.571' scale='2 3 .2'> |
43 | <Shape DEF='Cone2'> |
44 | <Appearance> |
45 | <Material USE='MetalWhite'/> |
46 | </Appearance> |
47 | <Cone bottomRadius='2.500' height='2.'/> |
48 | </Shape> |
49 | </Transform> |
50 | </Group> |
51 | </Transform> |
52 | <Transform DEF='FrontWings' rotation='0 1 0 1.571' translation='0 -5 0'> |
53 | <Group DEF='Wings_Front'> |
54 | <Transform DEF='WingCone3' scale='2 3 .2'> |
55 | <Shape DEF='Cone3'> |
56 | <Appearance> |
57 | <Material USE='MetalWhite'/> |
58 | </Appearance> |
59 | <Cone bottomRadius='2.500' height='2.'/> |
60 | </Shape> |
61 | </Transform> |
62 | <Transform DEF='WingCone4' rotation='0 1 0 1.571' scale='2 3 .2'> |
63 | <Shape DEF='Cone4'> |
64 | <Appearance> |
65 | <Material USE='MetalWhite'/> |
66 | </Appearance> |
67 | <Cone bottomRadius='2.500' height='2.'/> |
68 | </Shape> |
69 | </Transform> |
70 | </Group> |
71 | </Transform> |
72 |
<!-- ROUTE information for Clock node:
[from fraction_changed to Rotation.set_fraction
]
-->
<TimeSensor DEF='Clock' cycleInterval='4' loop='true'/> |
73 |
<!-- ROUTE information for Rotation node:
[from Clock.fraction_changed to set_fraction
]
[from value_changed to MissileBody.set_rotation
]
-->
<OrientationInterpolator DEF='Rotation' key='0 .5 1' keyValue='0 1 0 0 0 1 0 3.14 0 1 0 6.28'/> |
74 | </Group> |
75 | < ROUTE fromNode='Clock' fromField='fraction_changed' toNode='Rotation' toField='set_fraction'/> |
76 | < ROUTE fromNode='Rotation' fromField='value_changed' toNode='MissileBody' toField='set_rotation'/> |
77 | </Transform> |
78 | </Transform> |
79 | <Viewpoint description='Default View started missile low' position='10 0 40'/> |
80 | </Scene> |
81 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
Clock
TimeSensor fraction_changed SFFloat |
Rotation
OrientationInterpolator set_fraction SFFloat |
then
|
Rotation
OrientationInterpolator value_changed SFRotation |
MissileBody
Transform set_rotation SFRotation |
<!--
Color-coding legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!--
For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints.
-->